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Author Topic: SEB Nam Pack 2.0  (Read 185222 times)

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Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #45 on: 21 Aug 2002, 07:36:11 »
just for a cfg vehicles use

class CfgVehicles
{
   class All{};
   class AllVehicles: All{};
   class Ship: AllVehicles{};
   class SmallShip: Ship{};
   class BoatW: SmallShip{};
   class LSSC: BoatW
{
      displayName="LSSC";
      model="\LSSC\LSSC";
      picture=ipbr;
      maxSpeed=60;
      transportSoldier = 6;
      DefaultWestMagazines(1)
      cost=100000;
      armor=100;
   };
};



that should work as i cant find any coding for the radar in the config so im guessing its hard coded or something...
« Last Edit: 21 Aug 2002, 07:37:30 by Eviscerator »

SFG

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Re:SEB Nam Pack 2.0
« Reply #46 on: 21 Aug 2002, 07:39:36 »
Klinks cpp station
Thats what i took the cpp from :\
« Last Edit: 21 Aug 2002, 08:00:07 by SFG »

Eviscerator

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Re:SEB Nam Pack 2.0
« Reply #47 on: 21 Aug 2002, 07:41:56 »
and you are using a boat model? with the radar on top?

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #48 on: 21 Aug 2002, 07:47:01 »
Hey, you 2 send me your emails and I'll send you the working pbo.
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Offline SelectThis

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Re:SEB Nam Pack 2.0
« Reply #49 on: 21 Aug 2002, 09:52:48 »
Bah, yee of little faith...I'm on it

STT

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #50 on: 21 Aug 2002, 11:06:21 »
hehe....no word fram ya. Thought you'd be too busy. :)
If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Nokic

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Re:SEB Nam Pack 2.0
« Reply #51 on: 21 Aug 2002, 12:20:45 »
Hey SEB`s!
What are you thinking about this?  ;)
http://mitglied.lycos.de/nokic/photoalbum.html
Only other Textures, but it looks great at Select This Map  ;D

Und Danke, ich habs mit Tripod versucht, funzt nicht so richtig, aber ein bisschen. Danke für dein Angebot.  ;)

T.S.C.Plage

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Re:SEB Nam Pack 2.0
« Reply #52 on: 21 Aug 2002, 15:31:57 »
Cause I'm a good boy I've taken a look into Apocalypse today and I found some nice scenes...

A friend of mine (special thanks to Kriegerdaemon!!!) has cut the scenes together in .avi format.

So if you've a player that runs with DivX411Codec you can take a close look at the "radar" of the "Pibber".

First scene here.

Second scene here.

The radar doesn't rotates in the whole movie and it will not rotate for real cause it's only a fiberglass cover (or what ever). ;D
Why should they let rotate the whole thing if it's much easier if only the "real" radar is moving? ;D

Save your breath for other things (like two or three M60s on board).

@Nokic: What do you mean? I can't see something "special".  ???

Greetz
Plage
 
« Last Edit: 21 Aug 2002, 15:36:54 by T.S.C.Plage »

Offline ebud

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Re:SEB Nam Pack 2.0
« Reply #53 on: 21 Aug 2002, 17:45:01 »
Thanks for the info. I just assumed since it worked that way in game, it would be like that in RL.

Thanks.

If you're in a war, instead of throwing a hand grenade at the enemy, throw one of those small pumpkins. Maybe it'll make everyone think how stupid war is, and while they are thinking, you can throw a real grenade at them.
Jack Handey

Aeon

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Re:SEB Nam Pack 2.0
« Reply #54 on: 21 Aug 2002, 19:21:12 »
-- back in OFPEC forum  ;D

Happy to know Bibmi still alive, I hope someday to see preview pic from Marines & Infantry US  ;)

I think the most important is the island. Ia Trang -> Ia Drang, I have a request : add sound environnement from Jungle Everon. And of course fix forest bug (AI moving/shape tree). IMHO Ia Drang should go out first, so we could start making mission and later switch addon later
...got another special request, STT could you add original objects from Everon Jungle (bamboo fence and long grass) ?

Due to restrict VC model (Ebud explain this before on old forum) there will be one VC model right ? so could you set default face unit in .cpp to differentiate each soldier class ?

Offline Messiah

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Re:SEB Nam Pack 2.0
« Reply #55 on: 21 Aug 2002, 19:32:17 »
i like ya suggestions Aeon but the map lags as it is.... and with more stuff and enviromental sounds wont it lag more?

i wud loe to see it tho .... as long as u dont change the map too much so my mission will still work on it - thanks

oh.... Colonel Kilgore pleeeeeease  ;D please please please :help:
Proud Member of the Volunteer Commando Battalion

Nokic

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Re:SEB Nam Pack 2.0
« Reply #56 on: 21 Aug 2002, 20:32:50 »
I need your Help Ebud!!
I read it on a Nam OFP page.
Can you plz send me your Nam Sounds.
On the page the text says that i e-mail you, but
i havent your adress.
Hope that you have time for it. ;)
thx

GW_Zymotic@web.de

Nokic

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Re:SEB Nam Pack 2.0
« Reply #57 on: 21 Aug 2002, 20:35:04 »
Another Question to you SEB`s.
Can U plz make a little Medical Huey??
Which can transport dead Units or so???
Hopefully

Nokic

Big-Boss

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Re:SEB Nam Pack 2.0
« Reply #58 on: 21 Aug 2002, 21:11:55 »
Looks very nice. The Radome didn't rotate on that particular craft. With Resistance, i don't think that the La Drang map will lag as much as it did on (stupid) 1.46.

Vyper

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Re:SEB Nam Pack 2.0
« Reply #59 on: 21 Aug 2002, 21:16:33 »
Medical Huey's wouldn't do muchr eally would they.  They would mainly be for asthetics thinking about it. If you've got an injured soldier you heal him with a medic.......

Could we have a list of what you are including per chance?

So we know what to expect!

Vyper