Wow you guys have given me a lot of reading to do
Alright so it's been a little while since I played that mission and it's been a few days since I last played the campaign, so bear with me. How do they find out about the village? Admittedly when I first came up with the idea I thought that the information could come from Nemec in some way. Would it have been possible to pick up radio traffic? Maybe thats a bit implausible.
We have a couple of guys in the colonel's village don't we? Think Miroslav is there and he does the flash thing with his camera. I wonder if perhaps they overheard them say the names of 2 villages? 2 villages as a reprisal for the colonel's killing. Let's say Miroslav overhears this, and reports it to Tomas over the radio. Tomek is at the castle if I recall, so perhaps he decides to take it upon himself to rescue the folks in Grishino (Is that the name of the closest village?). Maybe the guy is panicking, and he's not thinking clearly...so he goes knowing full well that he's going to be overwhelmed. But he's going to try anyway.
Tomas at this point is probably yelling at Tomek not to do anything stupid or throw his life away. Tomek could respond by saying he's not going to let these people die because of us. Already we're creating alot of drama and panic which is exactly what we want in this situation. Tomek is made to look more meaningful in this as well, it makes him look heroic (or stupid
). So, this makes the decision difficult for the player.
The ending cinematic is going to be very interesting to watch, because it's going to be based on the decision the player made. I'm looking forward to seeing it already
What will the rest of the team think about Tomas's decision? They probably will be divided on it. You might have Sergei saying that by rescuing the villagers you did the right thing. But you might have one of Tomek's friends saying that you condemned Tomek to death by not saving him. If you do it right, and I have no doubt that you will, it could be the best cinematic in the campaign. So I wish you luck when you come to it
If Tomek was made to look a bit useless, then the decision is easy to make. When it comes to choosing a guy to sacrifice, you want to make an impact on the player. The player needs to know who this guy is, so that it becomes a 'oh god not blabla' moment. So in order to do that, you want to make the guy being sacrificed important. But, do you pick the most skilled guy?
My answer is not necessarily. If you give Tomek a lot of exposure...meaning you give him a lot of dialogue in the story, then he becomes memorable, and so his death has more impact on the player. Probably the best comparison I can make, is in the OFP Resistance campaign, when Stoyan Yakotich gets killed. Very specific reference I know, but perhaps you remember. He's only given a few lines of dialogue in the story, yet when he gets killed by his own men, it does have an impact on the player.
I always saw it as Tomek being the chosen one but I think that was mostly because he was the poor guy in the village
On the last point about why Tomas and Kamil don't split up, well Clay hit the nail on the head. Splitting up is probably the worst thing you can do, because the odds of survival drop for both guys. You want one guy to watch your back, and vice versa. Guys running off on their own is a death sentence; which is actually what awaits Tomek should the player decide to rescue the villagers. That's the price for his decision to run off on his own. Or is it? Thats up to the player
Unfortunately IRL has been preventing me from finishing the last mission, but hopefully I'll get chance to finish it tonight, or this weekend if I'm not busy.