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Author Topic: Custom Wounded Face (SOLVED)  (Read 1204 times)

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Offline BadDream

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Custom Wounded Face (SOLVED)
« on: 15 Oct 2016, 22:03:34 »

I have been making my own face texture addon and everything works fine except wounded texture. If a guy gets hit in the face the default wound texture appears instead of my own. I have searched for hours but can't find a single tutorial that would help me. I have no idea where the wounded code goes. Is it supposed to be in my config.cpp or in offical config.bin file where Victor Troska's faces are specified?

Also I would like to point out that I'm not making new units, just new faces for old units in vanilla ArmA: Cold War Assault.

Thank you in advance.
« Last Edit: 16 Oct 2016, 13:41:14 by BadDream »

Offline h-

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Re: Custom Wounded Face
« Reply #1 on: 16 Oct 2016, 09:41:57 »
Not that much of an helpful reply but IIRC it is somewhere in the configs, there's a woundtexture stuff defined somewhere in there and IIRC face wounds are defined there as well..

Been absolute ages since I last touched OFP configs so can be wrong though...  :dunno:
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Offline BadDream

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Re: Custom Wounded Face
« Reply #2 on: 16 Oct 2016, 13:40:16 »

There was a Wounds line in config.bin file. I managed to broke my game but after second try I managed to get everything to work (always backup your files when you edit them!).

Config.bin can be found at BIN folder. I used Eliteness program to edit the file. All works fine now.

Thank you!

Offline The-Architect

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Re: Custom Wounded Face (SOLVED)
« Reply #3 on: 30 Dec 2016, 15:48:27 »
Hey, inth config file, is there a list of vehicle lights?
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