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Author Topic: SEB Nam Pack 2: Released.  (Read 107451 times)

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NoRSu

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #465 on: 28 Jan 2003, 19:08:21 »
fire sound included, but I can't release it as an independant addon because the hut model and texture belong to SEB team

I meant releasing only the fire effect with sound, not the hut. So that mission maker can use it in his missions by choosing it from Empty/Objects/Flames or something like that 8).

Yes there is similar flame effect in Resistance, but you have use scripts to get it working and even then it doesn't emit any light or sound.

Aeon

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #466 on: 29 Jan 2003, 12:12:39 »
A simple effect already exist since almost one year, CAT SHIT ONE MM did it : ftp://www.gamezone.cz/ofpd/unofaddons/CATFires.zip

NoRSu

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #467 on: 29 Jan 2003, 16:09:59 »
I've tried CAT's fires but they didn't look as good as yours, too orange (and laggy). Anyway the decision is yours 8).

barcode6

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #468 on: 29 Jan 2003, 19:54:21 »
Hey all,

Im sure enjoying this nam pack, but im having a small problem with the helos.  I have a mission where 4 hueys are landing at xray at the same time.  The problem is that as soon as the hueys are about to land, all of then go sideways to slow down and then straighten out and land.  I don't want them to turn but I want them to come straight in.  Ive tried using snypirs land chopper script, as well as the traditional transport unload waypoints, but it just doesnt want to work.  If I substitute other helos like the blackhawk, everything goes just fine.  The fact that other helos work as expected is the reason why im posting this here instead of the mission editing forum as it doesnt seem to be the mission itself.  anyone have any ideas?

BarCode
« Last Edit: 30 Jan 2003, 00:14:27 by barcode6 »

Offline scud

  • Members
  • *
Re:SEB Nam Pack 2: Released.
« Reply #469 on: 30 Jan 2003, 10:04:52 »
I have loaded it and  as instructed in readme file

Nothing works - Trojan Horse throws me right out of the game back to desktop

Can't get anything in Mission Editor

PLEASE HElP!

I had the origional Seb Nam - it worked great so
whats going on - anybody :'(
Those that know - say nothing. Those that know nothing - tell all.

Eviscerator

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #470 on: 30 Jan 2003, 10:32:10 »
I have loaded it and  as instructed in readme file

Nothing works - Trojan Horse throws me right out of the game back to desktop

Can't get anything in Mission Editor

PLEASE HElP!

I had the origional Seb Nam - it worked great so
whats going on - anybody :'(


you need to uninstall ALL the remnants of the old pack, so do a search of your addons folder for sebnam_ and delete everything that starts with that, then reinstall the nam pack, the trojan horse mission has a few problems, if you want more missions to play check the beta testing forum, especially ebuds mission

Offline scud

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Re:SEB Nam Pack 2: Released.
« Reply #471 on: 30 Jan 2003, 10:49:10 »
Just tried what u suggested

still no map shows up in editor
but I do get the unit addons
which look great

I am running v 1.91 is that a problem
Those that know - say nothing. Those that know nothing - tell all.

Eviscerator

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #472 on: 30 Jan 2003, 10:54:34 »
no....how do you mean no units show up? they are under SEB Nam Pack Men and SEB Nam Pack Vehicles (not 'Men' or 'Air' etc), the island should appear if you installed it properly, have you scrolled down the list?

Offline scud

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Re:SEB Nam Pack 2: Released.
« Reply #473 on: 30 Jan 2003, 10:59:27 »
I get all the units

I don't get the map in mission editor
it doesn't even register with
malden, desert, etc
Those that know - say nothing. Those that know nothing - tell all.

Eviscerator

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #474 on: 30 Jan 2003, 11:05:02 »
hmmm that doesnt make sense, which addon folder did you put them in?


the only other thing i can think of is searching for

sebnam_obj
sebnam_ia_trang
sebnam_ia_trang_anim

but search starting at codemasters as you might have the old version in the other addons folder, delete the files matching the above, then reinstall the ia trang section of the install

Offline scud

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Re:SEB Nam Pack 2: Released.
« Reply #475 on: 30 Jan 2003, 11:09:42 »
I'll give it a go
and let u know the out come
thanks for all your help


Ok after trying everything
I ended up just deleting the lot
games and all then reloading

It works good and it was worth it
thanks again for your help
« Last Edit: 31 Jan 2003, 20:50:30 by scud »
Those that know - say nothing. Those that know nothing - tell all.

DarkSider

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #476 on: 02 Feb 2003, 02:35:29 »
I can't find any missions or campaigns for the great Nam Pack 2
Ofpnam doesn't seem to work well
So could anybody give me some adresses ?

Thanks

BoNeCoLLeCToR

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #477 on: 03 Feb 2003, 19:34:56 »
What is the status on the mission pack STT ???

joltan

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #478 on: 06 Feb 2003, 13:37:46 »
I can't find any missions or campaigns for the great Nam Pack 2
Ofpnam doesn't seem to work well
So could anybody give me some adresses ?
Try Avon Lady's OFP FAQ - the MOM section features a SP campaign by Spanky-G for the Nam 2 pack. It's on Jungle Everon, but using the new units and is quite fun.

NoRSu

  • Guest
Re:SEB Nam Pack 2: Released.
« Reply #479 on: 09 Feb 2003, 20:20:32 »
Just got an idea for the next version of 'Nam Pack. Since we can now use scripts inside addons, could the Ithaca shotgun be made more realistic? 'Pump' option added to action menu after every shot with a small animation like in Kegetys' M16+masterkey addon (the one in addon collection), and 'Reload' option when all 7 shells are fired.