Many thanks for your reply!
Yes, the example mission could be more complicated (and I have a more complicated one in reserve), but I thought I'd keep it to the point.
On the topic of custom sprites though, that's something I'm very specifically avoiding. The number one ideal I hold myself to as a flashpoint scripter (working exclusively with content creation for use in a multiplayer environment) is that no addons are used, because if no addons are needed then all the necessary resources can be automatically packaged with the mission that the client downloads from the host in the multiplayer lobby.
Now improving the appearance, efficiency and functionality without adding sprites: That would be awesome. Thank you for your efforts though in sprite creation.
As you rightly point out, the worst-looking bit of Splatterblood is drop effects that trigger when the unit is flying, but not flying fast enough to go kaboom. I would appreciate any ideas or help in how to improve that.
Something that I definitely need help with, though, is getting it to work for everyone in multiplayer. I feel like I'm missing something fundamental here about script execution, but I can never get it to work for anyone except the host. I have no idea what to do, as all the drop effects are contained within the script that is run on the EventHandler for every unit on the map. I don't know why the drop effects are only visible to the host, and I have no idea how to make them visible to everyone!