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Author Topic: [SP/A3] Zub [A2 Conversion] (Updated 15th June)  (Read 2165 times)

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Offline SaOk

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[SP/A3] Zub [A2 Conversion] (Updated 15th June)
« on: 23 Apr 2013, 14:57:39 »


Mission Description:
We have located the stolen journal in Chernarus held by insurgents. Your team will take part in undercover operation to get that back by working together with NAPA and CDF.  

Key Features:
-Dynamic mission using whole Chernarus map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-No HighCommanding, AI groups instead.
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
-Cutscenes
-Friendly AI groups fighting with player depending on relationship values
-Many factions involved (US, NAPA, CDF, INSURGENTS, CIVILIANS, ARMED CIVILIANS, RUSSIANS, PMC, .......)
-Made with Perfomance Friendly Methods

Requires AiA (All in ArmA) mod by kju to play (+A2/OA):
http://forums.bistudio.com/showthread.php?152706-All-in-Arma-(AiA)-TKOH-OA-A2-A1-merge-with-A3

Download:
https://www.dropbox.com/s/80eizueev5ftjt0/SPZubA3.7z


Thanks:
-SavedByGrace (Ideas and US battleshouting/AI function voice-overs)
-Rejenorst (US battleshouting and mortar idea)
-Bardosy (hungarian battleshouting)
-Tslava (czech battleshouting)
-Poacher (british battleshouting)
-Nettrucker (vehicle attached camera)
-Kommiekat (Text corrections)

Change Log:
0.6
-Added sounds for sheeps, goats and roosters
-Various tweaks (added medicpacks to many crates, more village names, more marker removal...)
0.7
-Added civilian/small enemy camp behaviour functions
-Added fireplaces/trash to villages
-AI is less accurate (when shooting)
-Other tweaks/fixes
1.5
-New tasks (for armed locals)
-Random placed captureable vehicle patrol zones added
-New detailed bigger captureable camps added
-Civilians and friendly soldiers warn player of the nearby hostile bigger camps/vehicle patrols
-New fire script added for insertion/burning villages (A3 effects)
-Player can skip time near any fireplace (mission starts midnight now)
-Insurgent transport chopper may now also commit land insertion (for the cargo)
-Added camp/car alarms (certain nearby AI groups react to those)
-Added refugee camps
-Added sea traffic
-Added gemlights
-Surrendering conditions tweaked
-Overview fixed
-Other fixes/tweaks

Let me know if you experience any issues.
« Last Edit: 15 Jun 2013, 16:52:35 by SaOk »

Offline mathias_eichinger

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Re: [SP/A3] Zub [A2 Conversion]
« Reply #1 on: 18 May 2013, 23:23:02 »
Hey SaOk,

just tried this mission, but traveling from the crash site to the NAPA HQ we still encountered one of the dreaded SVD snipers who crashed the game. Please make sure that they are absent from a later build.

Offline SaOk

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Re: [SP/A3] Zub [A2 Conversion] (Updated 19th May)
« Reply #2 on: 18 May 2013, 23:30:55 »
I tried to remove those, but seems like there is still some hiding in scripts.

Edit: Found it from sniper tower script. I though I had already removed it. Updating the mission soon.

Edit2: Ok, reuploaded the mission with that sniper removed. Mission is still marked as version 0.6.
« Last Edit: 18 May 2013, 23:47:37 by SaOk »

Offline mathias_eichinger

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Re: [SP/A3] Zub [A2 Conversion] (Updated 19th May)
« Reply #3 on: 23 May 2013, 23:17:03 »
Tried the corrected upload,

and I am as far as having visited the NAPA HQ in the castle ruins. Apart from the annoying hyper-sniping AI, the only other bug I can spot is the task to find Mr. Swartz which has been created twice. Will keep you updated as I play along.

Offline SaOk

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Re: [SP/A3] Zub [A2 Conversion] (Updated 19th May)
« Reply #4 on: 25 May 2013, 22:55:13 »
Thanks for testing, I will add custom accuracy for AI and check the Swartz task for next version.

Offline mathias_eichinger

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Re: [SP/A3] Zub [A2 Conversion] (Updated 19th May)
« Reply #5 on: 27 May 2013, 18:38:49 »
Sorry, looks like that the 0.58 game update broke my savegame... will re-play the updated version then.

Offline SaOk

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Re: [SP/A3] Zub [A2 Conversion] (Updated 11th June)
« Reply #6 on: 11 Jun 2013, 21:11:41 »
Updated the mission again with new AI functions and custom AI accuracy. Couldnt find yet why thte Swartz was doubled unless I already fixed it and forgot doing it.

Edit: Now I found it. I had forgotten the old task creating code in the script with the new one. Fixed in the next version. In current version the task itself should work normally.
« Last Edit: 12 Jun 2013, 11:59:51 by SaOk »