Mission Description:We have located the stolen journal in Chernarus held by insurgents. Your team will take part in undercover operation to get that back by working together with NAPA and CDF.
Key Features:-Dynamic mission using whole Chernarus map
-Dynamic life generator for enemy/friendly units (patrols, scouts, camps, towers, slow/fast-reinforcements, support vehicles)
-Enemy groups communicate to track player's position, offering still change to flee unnoticed
-Random positioned dynamic tasks to give different feeling for the mission every time
-Much optional, but meaningful tasks included
-All tasks have effect on generating scripts or/and bigger tasks
-No HighCommanding, AI groups instead.
-Difficulty level goes slowly higher during progress
-Random events
-Much improved heavy dynamic civilian/animal ambient life
-Many Custom gameplay elements (Smoke signals, dynamic reinforcements, minefield truck, medic packs...)
-Cutscenes
-Friendly AI groups fighting with player depending on relationship values
-Many factions involved (US, NAPA, CDF, INSURGENTS, CIVILIANS, ARMED CIVILIANS, RUSSIANS, PMC, .......)
-Made with Perfomance Friendly Methods
Requires AiA (All in ArmA) mod by kju to play (+A2/OA):http://forums.bistudio.com/showthread.php?152706-All-in-Arma-(AiA)-TKOH-OA-A2-A1-merge-with-A3Download: https://www.dropbox.com/s/80eizueev5ftjt0/SPZubA3.7zThanks:-SavedByGrace (Ideas and US battleshouting/AI function voice-overs)
-Rejenorst (US battleshouting and mortar idea)
-Bardosy (hungarian battleshouting)
-Tslava (czech battleshouting)
-Poacher (british battleshouting)
-Nettrucker (vehicle attached camera)
-Kommiekat (Text corrections)
Change Log:0.6
-Added sounds for sheeps, goats and roosters
-Various tweaks (added medicpacks to many crates, more village names, more marker removal...)
0.7
-Added civilian/small enemy camp behaviour functions
-Added fireplaces/trash to villages
-AI is less accurate (when shooting)
-Other tweaks/fixes
1.5
-New tasks (for armed locals)
-Random placed captureable vehicle patrol zones added
-New detailed bigger captureable camps added
-Civilians and friendly soldiers warn player of the nearby hostile bigger camps/vehicle patrols
-New fire script added for insertion/burning villages (A3 effects)
-Player can skip time near any fireplace (mission starts midnight now)
-Insurgent transport chopper may now also commit land insertion (for the cargo)
-Added camp/car alarms (certain nearby AI groups react to those)
-Added refugee camps
-Added sea traffic
-Added gemlights
-Surrendering conditions tweaked
-Overview fixed
-Other fixes/tweaks
Let me know if you experience any issues.