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Author Topic: AC130 Script - Beta  (Read 16858 times)

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Offline jpinard

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Re: AC130 Script - Beta
« Reply #30 on: 17 Apr 2010, 09:57:20 »
Absolutely brilliant.  I have to agree with previous comments though in that the gun sounds are wayyy off.

The guns sounds are way too weak.  Listen the the sound in the following videos:
http://www.youtube.com/watch?v=eld4ooy3sDY&feature=related
http://www.youtube.com/watch?v=aE2KW0JwSjY

Offline Niko999

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Re: AC130 Script - Beta
« Reply #31 on: 17 Apr 2010, 10:47:50 »
Hi guys, sorry for my verryy bad inglish, i'am from Azerbaijan,  please help me with prOblem,
I download and install this ac130 addon, i put in the editor "this addAction ["Call AC130", "ac130\ac130_action.sqf"];"  , that be ok, BUt in the game i choise the "Call AC130" then i read the message "Open your map and Single click" ... i'am open map and click, but nothinng happens.

Please help me .. 
I sooo love Ac130 and wont play thisss..
i watch your video gameplay.. and i lOve it..

Offline swtx

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Re: AC130 Script - Beta
« Reply #32 on: 17 Apr 2010, 20:01:13 »
Quote
i put in the editor "this addAction ["Call AC130", "ac130\ac130_action.sqf"];"  

Niko, if just want to test the addon, you can place the test mission in your missions folder in Documents\Arma2\ Missions.  Start the game and select Utes as your map, and then select AC130 test mission.  Walk up the laptop and select Call AC 130 and from there it's self explanitory.



Quote
I have to agree with previous comments though in that the gun sounds are wayyy off

I disagree. I think the weapon sounds are pretty satisfactory.  It's hard to get the exact sounds you want when your limited by the tools you have to make or extract the sounds from existing clips or footage. I am constantly looking for better sounds than the ones I've submitted. When I find them, and I will, they will be posted so everyone can use/test them.

I've gone back and looked at the original sounds and there is nothing different in the sounds that are used in the first release and the sounds that I released ( as far as the overall format).  But, it is strictly up to Lurchi if he chooses to use them.  


« Last Edit: 17 Apr 2010, 20:42:02 by swtx »

Offline Kremator

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Re: AC130 Script - Beta
« Reply #33 on: 17 Apr 2010, 21:10:16 »
If you want to see Lurchi's private beta in operation then look at my recorded video on  www.livestream.com/arma2online

Cheers

Offline swtx

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Re: AC130 Script - Beta
« Reply #34 on: 18 Apr 2010, 02:29:41 »
What I saw on the livestream was amazing.  No more camera shaking :good: 

Offline Kremator

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Re: AC130 Script - Beta
« Reply #35 on: 19 Apr 2010, 23:10:41 »
I feel a tingle .... something MUST be coming ;)

Offline LurchiDerLurch

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AC130 Script - Beta 0.2
« Reply #36 on: 20 Apr 2010, 13:01:07 »
Hello everyone!

Here it is: Version 0.2  :P

Download: Link

Most important Changes:
  • Camera now flawless (even with ACE2. However if problems occur, please report)
  • Starting the script from an existing C-130J as a pilot or copilot
  • AC-130 is now able to fly to a new position (right-mouse)
  • New sounds
  • New crosshairs
  • New controls
  • ...

But see for yourself. ;-)
Everything is in the mission.


Usage:

There are 3 ways to use this script:

1) Place an object of your choice in the editor (e.g. laptop).
In Init-line enter: "this addAction ["Call AC130", "ac130\ac130_action_map.sqf"];" (without " ").
Ingame the script will be activated if you start the object's action.
You will be asked to mark the point on the map around which the AC130 will fly.

2) Control an existing C-130J as a pilot and start the "AC130 Autopilot" action. The AC130 will fly at this location (just like in 1).

3) Be the copilot of an existing C-130J and start the "AC130 Camera" action. Note: You'll have to be in first person view to see the action. The action appears within 1 or 2 seconds.

You can change some of the scripts parameters (e.g. altitude, radius...) in the "ac130\ac130_start.sqf" function.

Controls:

Move your Mouse to aim
LEFT MOUSE: Fire
RIGHT MOUSE: Set new Position
MOUSE WHEEL: Zoom
MOUSE WHEEL + SHIFT: Contrast
1 2 3 or ^: Change Weapons
F1: Help
F2: Enable/disable FLIR
F3: Change view
F4: Enable/disable night vision googles
F5: Enable/disable showing signal for friendly units
F6: Enable/disable showing vehicles on Hud
F7: Enable/disable showing waypoints
ESC: Abort


Multiplayer support avaible in version 0.3. Stop asking, please :D


Thanks to:

Kremator and Cyborg11 (beta testing)
swtx (sounds)



Please give me some feedback and have fun,

Lurchi

Offline kju

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Re: AC130 Script - Beta
« Reply #37 on: 20 Apr 2010, 17:35:32 »
Again great job.  :good:

Very happy with the update. Gonna start the integration into AAS this week.  :D

My only point would be to add some dispersion to the weapons.
In the game you never have the actual distance of the plane to target.
So at the short distance the weapons are very accurate.

Offline DeanosBeano

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Re: AC130 Script - Beta
« Reply #38 on: 20 Apr 2010, 20:04:54 »

 really enjoyed this  thanks ,
 i have been working very hard and this was such a nice way to look around afghanistan from the gun view  , real nice put together script with lots of gameplay elements .

 cheers

DB

           a small picture attached
« Last Edit: 20 Apr 2010, 20:13:05 by DeanosBeano »
I love ofp

Offline Kremator

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Re: AC130 Script - Beta
« Reply #39 on: 20 Apr 2010, 20:23:19 »
Totally agree kju.  In fact Lurchi made them a lot more inaccurate after some of my testing.  The 25mm needs even more tweaking so that you get much more spread.

I suppose I would welcome the shells travelling MUCH slower to simulate a lot of distance, but it is superbly playable at the moment.

Offline LurchiDerLurch

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Re: AC130 Script - Beta
« Reply #40 on: 20 Apr 2010, 21:40:47 »

 really enjoyed this  thanks ,
 i have been working very hard and this was such a nice way to look around afghanistan from the gun view  , real nice put together script with lots of gameplay elements .

 cheers

DB

           a small picture attached

25mm Gatlin Gu  >:(  Your monitor is smaller than mine  :whistle:

I will increase the textbox size :good:

Offline swtx

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Re: AC130 Script - Beta
« Reply #41 on: 21 Apr 2010, 01:34:10 »
 :D ;) Very Nice Lurchi. Excellent Job !

Thank you for using my sounds.  

If there is anyway I can help you with future releases, just let me know. :good: :yes:

« Last Edit: 21 Apr 2010, 02:08:34 by swtx »

Offline DeanosBeano

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Re: AC130 Script - Beta
« Reply #42 on: 21 Apr 2010, 21:31:31 »

DB

           a small picture attached

25mm Gatlin Gu  >:(  Your monitor is smaller than mine  :whistle:

I will increase the textbox size :good:

 Lol no need  i resized the picture thats why its squashed ;).
 i use the 25mm to test my walls , the canons will blow them to hell . 

 Nice work
I love ofp

Offline kju

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Re: AC130 Script - Beta
« Reply #43 on: 01 May 2010, 11:06:34 »
Lurchi you may want to check my integration into A&S ProMode now.  :)

It is fully MP compatible. The PVEH for the sounds are still part of the mission. One could integrate them into
the addon too and publish them to all clients via sVI.

I have outsourced it to an addon. It is automatically active for any C130J available at mission start.

Take note that this all code to launch the C130J gun remotely was removed in this version. It can only be
started by a co-pilot in the C130J itself.

Further changes:

  • Tagged all GV/classes with LDL
  • Fixed the bad use of removeAllDisplayEventhandlers
  • Various scripting tweaks

Best to use a diff tool like compareIt to check the changes.

A&S implementation overview: http://dev-heaven.net/issues/10254
Client side addon: http://pvpscene.arma-creations.com/files/temp/LDL_AC130.7z

Again excellent job.  :good:

Offline LurchiDerLurch

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Re: AC130 Script - Beta
« Reply #44 on: 02 May 2010, 14:22:35 »
I don't know why but I can't unpack the pbo?

tried pbo view and ArmAUnPBO...

What do you mean with "bad use of removeAllDisplayEventhandlers"? :D

I also worked on MP support and we are testing it currently.

Maybe you can send me the improved scripts  :good:

Lurchi