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Author Topic: AC130 Script - Beta  (Read 16544 times)

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Offline kju

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Re: AC130 Script - Beta
« Reply #45 on: 02 May 2010, 15:34:06 »
Hm these are both a1 tools. You need to use a2 tools like cpbo or eliteness.  :)

Offline LurchiDerLurch

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Re: AC130 Script - Beta
« Reply #46 on: 02 May 2010, 19:39:01 »
oops ^^

but it worked until now  >:(

edit: wow thanks :)

and this is 100% working in MP? Sounds, Particles etc. ?

Then I'll use your codes to make sure that this works in MP.

And I'm going to register this LDL tag  :good:
« Last Edit: 02 May 2010, 20:25:09 by LurchiDerLurch »

Offline kju

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Re: AC130 Script - Beta
« Reply #47 on: 02 May 2010, 23:31:21 »
We tested it a couple of times now. Sounds and particles work here.

Be aware that in this setup:

1) Only people with the addon can access the AC130 interface (via action as co pilot).
2) Only people with hear the firing sounds; as well as the radio chat AC130 gunner.
3) Particles are always shown for everyone.

Offline LurchiDerLurch

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Re: AC130 Script - Beta
« Reply #48 on: 17 May 2010, 16:20:24 »
Hey everyone! :)

I must apologize... you haven't heard from me for a long time but I had plenty things to do... :/

Good news though. I've successfully tested the script in multiplayer.

There will be a new release with MP support soon ;)

Lurchi

Offline LurchiDerLurch

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Re: AC130 Script - Beta
« Reply #49 on: 24 May 2010, 16:23:32 »
« Last Edit: 26 May 2010, 14:06:42 by LurchiDerLurch »


Offline kju

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Re: AC130 Script - Beta
« Reply #51 on: 05 Jul 2010, 16:31:03 »
 :good: :good: :good:

Thanks a lot and great job.  :)

Offline LurchiDerLurch

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Re: AC130 Script - Beta
« Reply #52 on: 27 Aug 2010, 14:37:52 »
v.0.5 inclusive SP Mission "Death From Above"

http://forums.bistudio.com/showthread.php?p=1635824#post1635824

Offline LurchiDerLurch

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Offline maxsword

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Re: AC130 Script - Beta
« Reply #54 on: 30 Nov 2011, 20:38:29 »
Hello there.

First of all let me congratulate for the outstanding job You've done on the AC130.

I have a question. Have You ever though abot having in UAV screen several circles to mark the distance locked on the cross centre of the camera? That might be helpful to evaluate how fari is the spot locked on the camera and the nearest object (building, car, people, etc).

Best regards.

Maxsword
« Last Edit: 01 Dec 2011, 18:22:52 by maxsword »