Hey guys.
I've run into a problem. I've got a point in a mission that I'm making where a character takes out his Makarov and shoots an injured man. To make this look better, I've used an animation which was used in the official campaign. However, I can't seem to get the character to actually fire the Makarov. I've seen it done in movies and missions before, having the AI fire their weapon while performing an animation. I just can't seem to get it to work.
Currently, I've tried both
fire and
doFire, as well as making sure the weapon is selected by using
selectWeapon, but to no avail. If anyone has any idea of how to get them to fire while performing the animation, I'll be very grateful.
Thanks.