The briefing has tonnes of spelling errors and grammar errors, I hope to send you some fixes soon for that. You might want to attach the briefing script it would speed things up a bit
Sorry about that...
briefing uses stringtable... Do you want the stringtable file?
Intro was pretty cool, again a few grammar and spelling errors. Also would like to have the option to bypass it in the mp lobby
I'll put it when next patch is ok (not the beta one) to allow more than 2 options in the MP lobby.
I tried to disable intro when jip players connect, but it's not a success!
I think the General leaves a bit quick. The timing here could be random
there's allready a SHORT random time, you're right i'll change it.
Transportation is a real problem in this mission. You might want to use the medic and the CAS mobile respawn.
One way to get to the castle is stealing a chopper at the airport.
Driving down the road is possible if you stop regularly to look ahead if it's clear of patrols...
The camp moves (respawn point) near the castle when resistance is spotted in the area, i'll check if i can enlarge the trigger.
Due to the revive script, you can progress if you use 2 vehicles, because if the first one is blowed by one rocket, other players can secure and revive dead players.
But ok, I'm adding the mobile spawn point.
But all this is just tactics of progression in an hostile area!