I have some questions to animations. I would like to try doing a small animation like for example for a handfight a kick or so. Now I have the Skeleton Modell, and I took also some animations of BIS Samples to see, in what timesteps they are working normally with, till yet there is no problem, but:
Which LOD do I have to modificate for the animations? Because the EDIT LOD will not be importet in the final pbo I head, and the Memory will have have the vertices for the axes for the animations normally. But the animations for characters can be done also on another way, right? Now I thought, there is something like a bonesystem so that the parts are connected together with bones so I can rotate them, but it seems there aren't really bones, is this possible? Do I have to rotate the parts with the normal 1.000 LOD and pin there the parts so that it will rotate at the right possition? I searched for Help in other forums and with Google, but till yet I haven't found really good tutorials or something that would explain this process. Maybe someone here could support me?