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Author Topic: Debug Console for ARMA 2 (ACCEPTED)  (Read 4619 times)

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Offline Gaia

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Debug Console for ARMA 2 (ACCEPTED)
« on: 01 Jun 2009, 18:36:17 »
Hello,
I improved my unofficial debug console from ArmA1 and ported it to ARMA 2.
Since I'm not planning to continue working on it, feel free to improve it as you wish.

OFPEC DOWNLOAD

« Last Edit: 10 Aug 2009, 15:51:50 by hoz »

Offline i0n0s

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Re: Debug Console for ARMA 2
« Reply #1 on: 01 Jun 2009, 19:31:03 »
Nice one :)

I discovered only one flaw:
Enter only activates the last command-line and not the last active one.

Offline ViperMaul

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Re: Debug Console for ARMA 2
« Reply #2 on: 08 Jun 2009, 17:50:46 »
Thanks again for updating this PBO. I am sure many like myself use this many times a day!! It saves me tons of time, unpaid time. LOL!! Unpaid time is many times more valuable than paid time. :)

Thanks again for your contribution!!
ViperMaul
Theatre of War (Co-Lead Dev)
ACE (Jr Project Manager)

Offline mikey

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Re: Debug Console for ARMA 2
« Reply #3 on: 24 Jun 2009, 14:47:10 »
A little bugfix

The author forgot to add an entry in the scripts for the bottom textBox (stra_cmd6), so when reopening the debugger the code in that box disappeared.

All changes were marked by a "// mike: reason"

Offline loki72

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Re: Debug Console for ARMA 2
« Reply #4 on: 24 Jun 2009, 22:16:39 »
yup.. this is a good one.. took me 0.5 seconds to decide to add a Gaia button in the lost key.

 :good: