OFPEC Forum

Editors Depot - Mission Editing and Scripting => Arma2 - Editing/Scripting Resources Beta Testing & Submission => Topic started by: Gaia on 01 Jun 2009, 18:36:17

Title: Debug Console for ARMA 2 (ACCEPTED)
Post by: Gaia on 01 Jun 2009, 18:36:17
Hello,
I improved my unofficial debug console from ArmA1 and ported it to ARMA 2.
Since I'm not planning to continue working on it, feel free to improve it as you wish.

OFPEC DOWNLOAD (http://www.ofpec.com/ed_depot/index.php?action=details&id=476)

(http://temp.moricky.com/arma2/stra_debug2.jpg)
Title: Re: Debug Console for ARMA 2
Post by: i0n0s on 01 Jun 2009, 19:31:03
Nice one :)

I discovered only one flaw:
Enter only activates the last command-line and not the last active one.
Title: Re: Debug Console for ARMA 2
Post by: ViperMaul on 08 Jun 2009, 17:50:46
Thanks again for updating this PBO. I am sure many like myself use this many times a day!! It saves me tons of time, unpaid time. LOL!! Unpaid time is many times more valuable than paid time. :)

Thanks again for your contribution!!
Title: Re: Debug Console for ARMA 2
Post by: mikey on 24 Jun 2009, 14:47:10
A little bugfix

The author forgot to add an entry in the scripts for the bottom textBox (stra_cmd6), so when reopening the debugger the code in that box disappeared.

All changes were marked by a "// mike: reason"
Title: Re: Debug Console for ARMA 2
Post by: loki72 on 24 Jun 2009, 22:16:39
yup.. this is a good one.. took me 0.5 seconds to decide to add a Gaia button in the lost key.

 :good: