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Author Topic: Mando Missile ArmA (ACCEPTED)  (Read 118922 times)

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Offline Luke

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #241 on: 24 Sep 2008, 03:49:56 »
Mandoble,

Note that the Guideline TEL vehicle only houses 1 missile.

Luke
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Offline USM-CPT.Dyson

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #242 on: 24 Sep 2008, 07:44:40 »
Can this same radar system be used in conjunction with player controlled Patriot Missiles/ HMMWV Avenger? Look at this as well http://en.wikipedia.org/wiki/MIM-104_Patriot#The_AN.2FMPQ-53_and_AN.2FMPQ-65_Radar_Set
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Offline Mandoble

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #243 on: 24 Sep 2008, 12:27:17 »
Yes Luke, but with a single missile per launcher the video would not be longer than 3 seconds  :P

Yes Dyson, with 2.35 you may use external radar also for MCCs (Patriot launcher, for example).

Offline Luke

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #244 on: 25 Sep 2008, 01:07:22 »
Just so I didn't miss anything,

In spite of looking like an idiot...

Only vids, and not MMA 2.35 itself has been released as of this post, right?

Just checking.

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Offline Mandoble

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #245 on: 25 Sep 2008, 01:33:23 »
I need some time to pack all MMA 2.35 missions, update help file, etc before posting it. I'm also considering moving more MMA 2.4 functionality to 2.35 before making it public (if I dont, 2.35 might be available this weekend).

Offline USM-CPT.Dyson

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #246 on: 25 Sep 2008, 03:34:15 »
No...post...now...need...functionality...now...

Lol can't wait for it
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Offline Mandoble

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #247 on: 25 Sep 2008, 23:01:11 »
I'll post it here while it might be also posted into the mando bombs thread. This time mando bombs working for mando missile and not the opposite. Harriers with 4 AA missiles (Air mode) and 8 SADARM like bombs for players (AG mode).

Check attached mission below (it requires mando missile as addon). If you want to see more clearly the SADARMs in action, switch to external view after dropping them.

Offline Kremator

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #248 on: 25 Sep 2008, 23:35:20 »
Sounding good Mandoble.  Something to look forward to using at the weekend !

[TAO] Kremator

Offline USM-CPT.Dyson

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #249 on: 26 Sep 2008, 07:22:27 »
Awesome! Thanks Mando for posting this :P I was wondering if you were ever thinking of making it so you can actually select ordnance. For example, bombs and missiles can't be fired at the same time. So could you actually link Mando bomb and missile scripts, then create an interface in which players can select multiple types of missiles from ammo trucks? This way you eliminate the need for the Keyset scripts.
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Offline Mandoble

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #250 on: 26 Sep 2008, 18:03:34 »
No, I dont eliminate the need of keyset scripts, because within them you personalize the way a particular launcher will lock on targets as well as firing parameters, etc. I will not create a database with 1000 different types of preconfigured missiles/bombs because it is not worth the effort, now it is open to the mission designer to create whatever he needs for his missions.

Offline Luke

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #251 on: 27 Sep 2008, 20:57:25 »
Hope this comes out soon!

I am naturally not a patient person so I really do hope it comes out soo-- ACK!!!...

(dies of anticipation)
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Offline Luke

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #252 on: 01 Oct 2008, 01:48:02 »
(respawns)

What happened?

MMA 2.35/2.4 is coming??!!!

I can't wai--BOOM!

(Explodes from excitement, and takes out most of Bogango in the process)

P.S. I know, I am being facetious. No more of these.
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Offline Mandoble

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #253 on: 08 Oct 2008, 01:50:14 »
Another MMA 2.35 preview, new missile camera system.

It works in semi-auto (you need to keep the target or target position locked on) or manual (TV manual guidance) modes.
You may also switch between local acquisition (potential targets detected by the camera, engine-on vehicles/ships) or remote acquisition (showing targets marked by others, like laser designators).

The example shows a single system attached to the gunner position of a Su34, while the system may also be assigned to pilots or drivers. In that last case the plane keeps leveled while the pilot operates in camera mode.

Offline Luke

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Re: Mando Missile ArmA (ACCEPTED)
« Reply #254 on: 08 Oct 2008, 02:05:41 »
These teaser trailers are absolute torture.

I know you can't rush art, but, man, it is killiing me.

Luke
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