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Author Topic: cinematic close combat combo system  (Read 3836 times)

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BronzeEagle

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cinematic close combat combo system
« on: 01 Jan 2005, 06:29:17 »
like when you get close to an enemy soldier, you have in your action menu a list of attacks you can perform, then it goes into cinematic mode automatically like on tenchu: fatal shadows and you pull off a special move like grab the enemy soldiers head and snap his neck then his body drops, and then the cinematic comes off and it goes back to the mission.  This is VERY possible in ofp, especially with the animation maker already out, and with simple cinematic scripting and an addaction placed on the enemy soldier.  Just to be used on soldiers standing by themselves so you're not pulling off these moves while other soldiers are watching and get shot during the animation.  A whole host of moves would have to be animated though.  The addon would consist of the new animations, the scripts and a demo mission of how to add them that would kick in the moves when you get close to a soldier and choose it off the action menu.  Sounds easy though for an animator and scripter.    
« Last Edit: 01 Jan 2005, 06:33:12 by BronzeEagle »

Kaolin

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Re:cinematic close combat combo system
« Reply #1 on: 01 Jan 2005, 09:53:53 »
you like your ninja moves, huh?  :P

well yeah maybe its possible, i wudnt know. but i do know it'd take a while, and im willing to bet not many people could be a***d to do all that for a game which is NOT designed for this.
well thats my view anyway...

Kaolin

Offline greg147

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Re:cinematic close combat combo system
« Reply #2 on: 01 Jan 2005, 10:19:44 »
I'd like to see a soldier in full pack with grenades, mags, and an M16 along with all the other gear do kung-fu  ;)
« Last Edit: 01 Jan 2005, 10:20:55 by greg147 »
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Offline dmakatra

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Re:cinematic close combat combo system
« Reply #3 on: 01 Jan 2005, 15:11:55 »
Also note that you'll hardly never get that close to an enemy, even when sneaking. And if you do somehow, you still have to be fast as hell to select the attack before he shoots you. Better to blow his head off, fast and easy.

Another problem is that you can't detect if the attacker and/or the victim is prone, crouching or standing.

:beat: *Gets Shot* :beat:

BronzeEagle

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Re:cinematic close combat combo system
« Reply #4 on: 01 Jan 2005, 15:45:30 »
well you know how you got a patrol man, your within a certain distance to him, you select it in the action menu, it goes into cinematic mode and you run up and snap his neck or slit his throat with a knife.  Special Forces type stuff because as you know, those suppressors aren't one hundred percent quiet.  It's simple military hand to hand combat.  Of course for the animation to work the person would have to be standing up.  But you could always run up to him fast as hell before he can turn around and see you as a very sneaky spec op with a very low detection ratio, then quickly select the move from the action menu or have it already ready, then boom select it, it goes into cinematic mode and you're taking the guy out.  I could see it working for ofp.  You could always get close to the enemy if you sneak from a bush or something.  What if you're a seal who came in from the sea, think from a special forces perspective guys.  You guys act like this is all make believe but I know real military people who say they train to do this stuff, and i've seen it in movies, thats two sources, and im sure you could find more.  This stuff ain't just in the movies, and no its not kung fu to use a simple knife or snap someones neck, especially its not fake if you're special forces.  They're trained to get in that close, what with only twelve guys in a squad undetected?  How could you call this make believe?  I know you got your own opinion and everything but don't be so quick to pass off a good idea.  Especially when its real, it adds to the game, and everything.  You guys are all "so you like your kung fu huh?" and "oh come on, you'd never get that close"  you guys have no clue how easy it is or the objective.  I'm talking about a village, not a radar protected base, okay?  The same remote locations in which special forces operate.  Don't tell me "Oh thats only in movies" cuz if you ask around, you'll find yourself to be wrong too.  I've already done my research before i mentioned the topic, i knew a few of you would be critical without even knowing the reality of it.  Kinda pisses me off, but hey, most of you don't study, therefore don't know.    
« Last Edit: 01 Jan 2005, 15:51:42 by BronzeEagle »

Offline greg147

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Re:cinematic close combat combo system
« Reply #5 on: 01 Jan 2005, 15:50:26 »
Basically a bayonet movement, but with just the knife.
 It would be a good idea, but useless in OFP unless you run out of ammo. In the game, you can be in a bush 1 meter away from 2 guys, shoot one with a HK, and providing the other guy isn't looking at him, he'll never notice. Even if the guy screams and makes a thunp when he goes down, its just a game.
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BronzeEagle

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Re:cinematic close combat combo system
« Reply #6 on: 01 Jan 2005, 15:55:09 »
why does it gotta be so simple as a bayonet movement though?  why can't it go into an animation set like other games where both the enemy and the friendly player are set into position after a black out and cinematically you see the kill happen, then it blacks in again?  Of course it'd only work on a soldier who's alone by himself.  i'm telling you special forces really do this type of stuff.  I know.  You can't say I'm wrong.  I'm not just some armchair warrior who doesn't know his stuff.  I've been trained myself and know real warriors in the military can sneak up to a man and slit his throat or snap his neck amongst other things.  Hideo Kojima even knows that but you all think I have no clue what I'm talking about.  Makes me wonder if you people got something against me personally or if you're just plain you know....    
« Last Edit: 01 Jan 2005, 16:08:19 by BronzeEagle »

Offline greg147

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Re:cinematic close combat combo system
« Reply #7 on: 01 Jan 2005, 18:14:35 »
Hey, I didn't say anything like that at all. I was just saying it would be like a bayonet script, with close quarter killing. Theres no need to get angry with anyone  ;)
You've gotta be able to accept someone saying the idea may not work without lashing out.

So, are you talking about going near someone, selecting something in the action menu, and it going into a cutscene of you killing the guy via knifing him? Or are you talking about going up behind someone, selecting knife as a weapon, and doing the work yourself with special animations?
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BronzeEagle

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Re:cinematic close combat combo system
« Reply #8 on: 01 Jan 2005, 18:23:48 »
I'm not interested in talking things out again to be friends I just want the idea out there to see who's going to pick it up.  Any attempts at trying to make things cool with me are futile, this is business not personal.  I don't need to talk with you if you're not an animator or scripter.  


 
« Last Edit: 01 Jan 2005, 18:32:04 by BronzeEagle »

Offline greg147

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Re:cinematic close combat combo system
« Reply #9 on: 01 Jan 2005, 18:28:56 »
I am a animator. Its just the way you said 'tenchu: fatel shadows' in the first post made it sound like you wanted Jackie Chan stuff. If you had said 'Metal Gear Solid', it would have been different.  :P
« Last Edit: 01 Jan 2005, 18:41:03 by greg147 »
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BronzeEagle

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Re:cinematic close combat combo system
« Reply #10 on: 01 Jan 2005, 18:32:52 »
Dude your spamming and flaming, getting all personal, this is addon ideas, keep it professional.  If you're not an animator or a scripter or issued the idea, you have no use in even typing in this forum thread.  Cool it before I alert a moderator.    
« Last Edit: 01 Jan 2005, 18:35:20 by BronzeEagle »

Offline Planck

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Re:cinematic close combat combo system
« Reply #11 on: 01 Jan 2005, 19:15:20 »
Nope, I don't think this will work very well at all.

Even if it was easily done, I can't imagine twiddling my thumbs whilst I waited for an animation of the kill to play out and maybe get killed whilst it was playing by an enemy soldier that I hadn't noticed.

btw.....All the aggression in this thread is only coming from one direction.  It might be better to cool it down a tad.

As for posting in this thread....This is a public forum, if anyone thinks they have a comment to add, either positive or negative, it is perfectly acceptable.


Planck
« Last Edit: 01 Jan 2005, 19:41:06 by Planck »
I know a little about a lot, and a lot about a little.

Offline dmakatra

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Re:cinematic close combat combo system
« Reply #12 on: 01 Jan 2005, 19:24:01 »
Woawoa matey, take it cool ok? I just replied I don't think it'll fit very nice into OFP, and I stand by it, and you start babbling about RL. :P

Dude your spamming and flaming, getting all personal, this is addon ideas, keep it professional.  If you're not an animator or a scripter or issued the idea, you have no use in even typing in this forum thread.  Cool it before I alert a moderator.

He hasn't spammed or flamed anyone, if you re-read the thread it's more like you getting all aggressive and stuff. Chill down a bit. Yes, this is a serious forum, but you sound like some kind of lawyer lol. And addons: ideas is for anyone to express their opinion. I for one is not neither an animator or an addon maker but I have peeked in it and I've been around OFP long enough to know it's boundaries.

Anyway, back to the idea. It would be cool if it would work. OK, OK, it might look good (although I doubt it, as two-unit anims isn't something that OFP handle very good) but you rarley get that close to a unit undetected. Try it in the mission editor. And even if you do, he'll notice you before you got time to operate the action menu. You might just want to settle with a bayonette or something.

:beat: *Gets Shot* :beat:

EDIT: What Planck said too.
« Last Edit: 01 Jan 2005, 19:26:43 by dmakatra »

Offline Noon416

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Re:cinematic close combat combo system
« Reply #13 on: 02 Jan 2005, 20:28:15 »
Calm down BronzeEagle, I can see nothing wrong with what greg147 has posted. His comments have been completely reasonable and on-topic.

So start behaving or it will be yourself at the business end of a temporary ban, not anyone else.
"If a man talks in the woods and no woman hears him, is he still wrong?"

BronzeEagle

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Re:cinematic close combat combo system
« Reply #14 on: 03 Jan 2005, 18:08:48 »
Alright as calmly as possible:  
I don't know if you three are new to flashpoint, or the military in general so I'll be as calm as possible and explain.

This script and animation addon idea would be for missions involving tears of the sun seals or HYK SF CQB or some other spec ops and black ops character classes, obviously not grunts with backpacks.  That's just too easy to figure out for guys like me but hey....

Anyhow, I know what flashpoint can do, and have experienced scripting and config and mission work for a long time now and am smart enough to explain it in detail, but just can't make it possible myself due to lack of animating skills.    
« Last Edit: 03 Jan 2005, 19:16:59 by BronzeEagle »