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Author Topic: Kegetys' DXDLL v1.0  (Read 4983 times)

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DBR_ONIX

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Kegetys' DXDLL v1.0
« on: 13 Jul 2004, 19:23:05 »
Wow, is all that I can say.. Acctualy, I better say something a bit more meaningful, I suppose
If you have a decent grapchics card, DOWNLOAD THIS NOW!
:D

http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=adc870f60d020e2dbb2e828118428f70;act=ST;f=4;t=40962

And theres a news item on the home page of this site

If you don't know what it does, basicly it adds stuff like water reflections in to OFP ;D
The nightvision motion blur (I'll try and attach the screen shot of it) is pretty amazing too
And it does other stuff, like tightens up the interface writing, shows the frams per second, disable the UI (User interface, ie the ammo count, radio command thing etc), and when you press the Print Screen button, it saves the screenshot to a folder ;D (Which is reaallly usefull :))
All this in a 512KB zip! :D :D

Download it!
- Ben
PS, wow... :P
« Last Edit: 13 Jul 2004, 19:24:05 by DBR_ONIX »

DBR_ONIX

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Re:Kegetys' DXDLL v1.0
« Reply #1 on: 13 Jul 2004, 19:28:48 »
And heres a screenie of the water reflection
(Whats the mods view on posting screenshots, I'm not too sure.. So, sorry if your not okay, lemme know, and I'll remove them)
- Ben

Homefry31464

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Re:Kegetys' DXDLL v1.0
« Reply #2 on: 13 Jul 2004, 21:59:59 »
I'm sure they would be fine with the screens, it's just showing how the thing looks.  Too bad my MX420 can't handle it, the effects look amazing.

DBR_ONIX

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Re:Kegetys' DXDLL v1.0
« Reply #3 on: 14 Jul 2004, 10:57:13 »
Thats fine then :)
They work out at <100KB together, so compared to some of the addons in the depot.. :P

Anyway, my geforce fx 5600, 1GHz, 256MB ram, Windows ME, runs fine (Acctualy it runs better than before I installed this :hmm: No idea why.. Not complaining :P)

Anyone else got a graphics card that works/doesn't..?
- Ben

Kaliyuga

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Re:Kegetys' DXDLL v1.0
« Reply #4 on: 15 Jul 2004, 04:11:30 »
 Yeah.. I'm only using the water reflections part of it...

and it gives me the alt+tab pointer bug again :P

but other than that i like it .. haven't played MP with it yet so if I take too much of a hit then it might have to be only for screenshots

 I have a Radeon 9200,  Athlon XP 1600+ 1.40 GHz,  512DDR RAM
(plan on getting more RAM next month  ;D )
:cheers:
« Last Edit: 15 Jul 2004, 04:13:22 by Kaliyuga »

DBR_ONIX

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Re:Kegetys' DXDLL v1.0
« Reply #5 on: 15 Jul 2004, 10:57:55 »
Just noticed that peoples hands (Mainly the players) are really bright  :-\
I tried putting of the post-processing, but it still stayed ???
- Ben

Offline Messiah

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Re:Kegetys' DXDLL v1.0
« Reply #6 on: 15 Jul 2004, 17:32:45 »
in the configurations bit, turn down the glare  ;)
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Offline Platoon Patton

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Re:Kegetys' DXDLL v1.0
« Reply #7 on: 16 Jul 2004, 20:46:27 »
I extracted everything to OFP Dir,but the game doesnt start anymore  ???

RPT dump:

=====================================================================
== C:\Program Files\Codemasters\OperationFlashpoint\FLASHPOINTBETA.EXE
=====================================================================
Exe version: Sat May 01 15:36:29 2004

=======================================================
Date: 07/16/04  Time: 20:55:14
-------------------------------------------------------
Exception code: C00000FD STACK_OVERFLOW at 77F83A15
Version 1.96
Fault address:  77F83A15 01:00042A15 C:\WINDOWS\System32\ntdll.dll
file:      (Game001)
world:    Intro
Prev. code bytes: 89 79 08 5F 5E C2 04 00 CC 6A 0C 68 20 38 F4 77
Fault code bytes: E8 8A 0F 01 00 8B 75 08 FF 46 0C 83 65 FC 00 8B

Registers:
EAX:0000010B EBX:00140000
ECX:00000200 EDX:00030064
ESI:00141378 EDI:00000045
CS:EIP:001B:77F83A15
SS:ESP:0023:00033000  EBP:00033204
DS:0023  ES:0023  FS:0038  GS:0000
Flags:00010283
=======================================================

System:

AMD 3200+,2 x 512 DDR,Abit NF7-S,Radeon 9800 Pro with Cat 4.7,WIN XP Pro

Any ideas?
http://www.platoon-clan.com/ We always wellcome dedicated OFP players :)

http://www.european-combat-league.com/index.php To play with us in the best OFP league ;)

Offline Planck

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Re:Kegetys' DXDLL v1.0
« Reply #8 on: 16 Jul 2004, 21:04:21 »
Try running the config for it and disable post-processing.

Start the game and see if it runs.

Also check the Readme.


Planck
I know a little about a lot, and a lot about a little.

Offline Platoon Patton

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Re:Kegetys' DXDLL v1.0
« Reply #9 on: 17 Jul 2004, 00:53:03 »
Nope,no luck.

Disabled everything on the configurator,no start.

Tried everything explained on the readme  :'(

Thx 4 your help anyway.
http://www.platoon-clan.com/ We always wellcome dedicated OFP players :)

http://www.european-combat-league.com/index.php To play with us in the best OFP league ;)

Mooseman

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Re:Kegetys' DXDLL v1.0
« Reply #10 on: 19 Jul 2004, 13:27:53 »
This works absolutely fine!!! I love the water reflections and the working NV-goggles...

Btw. How do I toggle the effects on / off? When I launch OFP, it says: "App-H for help". What does "App" mean??

DBR_ONIX

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Re:Kegetys' DXDLL v1.0
« Reply #11 on: 19 Jul 2004, 16:15:44 »
Heheh.. It's the button that looks like a pointer over a menu.. Mines next to the Right windows button
- Ben
PS, thanks Messiah, I'll have a look at the configer ::) ;)

Offline the corinthian

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Re:Kegetys' DXDLL v1.0
« Reply #12 on: 26 Jul 2004, 16:11:57 »
Hi

I have just installed this addon but the reflection isnt working on my GF3 Ti200 - I know it has pixel shader support so the reflections should work. From the official forums I found out changing textures to 512x512 should help but cant try this until i get home now.

Does anyone else have a GF3 who has had a similar problem and if so how did you manage to get it to work short of buying a new graphics card?

Ta.
 ;D

OPERETA

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Re:Kegetys' DXDLL v1.0
« Reply #13 on: 22 Aug 2004, 07:39:53 »
I've got NIVIDIA GeForce4 MX with 64MB, AMD Athlon XP, Windos XP and Res1.96. When I try using this addon my game just crashes as it begins. The game runs slower if I disable Dir3D HW T&L.....and every other feature of the addon.    

Offline Planck

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Re:Kegetys' DXDLL v1.0
« Reply #14 on: 22 Aug 2004, 13:23:37 »
Sadly Geforce 4 MX cards don't support pixel-shaders.

This means you cannot use this properly.  Just like me ::)


Planck
« Last Edit: 10 Jul 2005, 23:22:56 by Planck »
I know a little about a lot, and a lot about a little.