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Author Topic: Urban Training  (Read 3124 times)

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Offline KJAM

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Urban Training
« on: 22 Jul 2003, 16:30:10 »
basically, a squad of greenie black ops people are driven to a location to begin urban training, having got there  they find out it has been captured and have to take it back.

this is the first in a campaign in which all the mission will be for the most part CQB and this first mission is aimed at using the buildings structure, (or holes in said structure) to get a high level of accuracy and range while also a high degree of solid cover
« Last Edit: 22 Jul 2003, 16:46:26 by KJAM »

PathFinder

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Re:Urban Training
« Reply #1 on: 23 Jul 2003, 07:08:50 »
Doing CQB in ofp doesn't work well as the engine wasn't really desinged for it. You may have some difficulty trying to do this mission, but good luck.

Gooner861

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Re:Urban Training
« Reply #2 on: 23 Jul 2003, 12:54:06 »
CQB?

PathFinder

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Re:Urban Training
« Reply #3 on: 23 Jul 2003, 13:01:45 »
"Close Quarter Battle"

Offline KJAM

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Re:Urban Training
« Reply #4 on: 23 Jul 2003, 15:58:21 »
hehe yeah it is hard to do and play but.......after playing this......it will make players appreciate long range combat :D lol
i found a map thats almost perfect for more missions i got it from atwar an its called Vitcity
a question now
Do you like operation Flashpoint
Do you like big, death dealing mechs

if the answer is YES get on down to www.mechmodels.com

you may rember a game a while back called heavy gear, well now you can play some of these mechs in ofp

Offline dmakatra

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Re:Urban Training
« Reply #5 on: 23 Jul 2003, 17:34:04 »
Is it just me who call it CQC? Close Quater Combat.

And I like OFP.

I like Mechs.

But I don't think I would like Mechs in OFP. ;)

Offline KJAM

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Re:Urban Training
« Reply #6 on: 23 Jul 2003, 17:37:55 »
youd be surprised how fun it is lol, these mech tho, they dont walk which i thin is a shame......but they to havve tracks on the bottom of there feet they are really cool to watch too, and on the in vehicle view, his has a led type info about vehicle status etc

oh about CQB it is the actual name what SWAT and a lot of other military forces call it
« Last Edit: 23 Jul 2003, 17:38:59 by KJAM »

Gooner861

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Re:Urban Training
« Reply #7 on: 23 Jul 2003, 23:32:39 »
Sorry but that sounds s**t. :)

bigdog632

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Re:Urban Training
« Reply #8 on: 24 Jul 2003, 01:03:01 »
i dont think the buildings in this game currently offer good urban house to house fighting
the tall ones only have a few  rooms available so it is kind of obvious where the person is once you narrow the area down

i like fighting in the towns though

Totibbs

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Re:Urban Training
« Reply #9 on: 31 Jul 2003, 03:39:02 »
Play Resistance and look for that city in the intro...(if my memorie is well).

also you can "fake" a big city by making missions in different citys while the story tells it is one big city :)

Offline KJAM

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Re:Urban Training
« Reply #10 on: 31 Jul 2003, 06:31:52 »
well a lot of the parts in nogova suit the idea well just trying oit see how the ai handles cqb, and im seemiong to be trying out a lot of philcommando's stuff too :D

Homefry31464

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Re:Urban Training
« Reply #11 on: 02 Aug 2003, 02:56:01 »
Another problem is having a lot going on in one big city can cause lag on certain systems.

Offline KJAM

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Re:Urban Training
« Reply #12 on: 02 Aug 2003, 03:37:48 »
well im working ona way to have, not a lot fo units, but it not being too easy, i.e ambush points hehe i tried one once, 4 enemy soldiers, 9 allies, the allies got slaughtered lol so i just have to fine tune it

Homefry31464

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Re:Urban Training
« Reply #13 on: 02 Aug 2003, 03:50:38 »
Nice, let me see it when your done.

Offline KJAM

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Re:Urban Training
« Reply #14 on: 02 Aug 2003, 03:57:41 »
lol im making a campaign out fo it, not fully completed any missions, just testing out the ai in various cities