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Controllable square parachute is Out
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Topic: Controllable square parachute is Out (Read 5284 times)
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TacMedic
Members
Danforth...Charlies in the trees!
Re:Controllable square parachute is Out
«
Reply #30 on:
18 Apr 2003, 00:10:01 »
I downloaded the addon last week and me and some buddies tried it out in MP, it works great!!!
We set up a heli pad on the desert Island all all tried to get closest, I am proud to say I won landing only 2 feet away!
This is a great addon! I only wish cusor keys could be used instead of the action menu! maybe OFP 2 will include this!!
TacMedic
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the corinthian
Members
I'm a llama!
Re:Controllable square parachute is Out
«
Reply #31 on:
20 Apr 2003, 19:52:57 »
I tried using this but am having problems.
I have a radio trigger to call a script which then ejects the player, creates a 21vbglider at his position then moves him into the drivers seat. The chute opens and the player is put in it but I cant steer it as there is nothing on the action menu. The chute justs rolls around, tipping forwards with the player.
Any suggestions?
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the corinthian
Members
I'm a llama!
Re:Controllable square parachute is Out
«
Reply #32 on:
21 Apr 2003, 03:24:38 »
I have tried creating a mission where I eject from a heli, i eject then am instantly on the ground, no parachute fall.
This is with the init.sqs containing the line from the readme.
How far off is version 2?
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Spooky
Members
Re:Controllable square parachute is Out
«
Reply #33 on:
21 Apr 2003, 04:29:18 »
the corinthian just type this in the init feild of the player
[] exec "\21vbGlider\script\paradrop.sqs" I set my vehicles flyn height to 900 m and then eject manually but it doesn't work with AI . this is the coolest thing you can glide for up to mearly 2 klms. By the way ai vehicles act a little retarded at 900m. test it out by jumping into a helo as the pilot then bailing out
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"On My signal Unleash Hell!"
the corinthian
Members
I'm a llama!
Re:Controllable square parachute is Out
«
Reply #34 on:
21 Apr 2003, 13:27:15 »
Spooky I have already tried it via the players init string and also by using an init.sqs (but not both together).
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lpdotcom
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Re:Controllable square parachute is Out
«
Reply #35 on:
06 May 2003, 17:46:18 »
where is this init.sqs file?
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Yippyfn
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Re:Controllable square parachute is Out
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Reply #36 on:
07 May 2003, 14:57:14 »
Where can I download the file?
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Mr_Shady
Guest
Re:Controllable square parachute is Out
«
Reply #37 on:
18 May 2003, 19:55:50 »
Here's a suggestion for the next version: main rig failure. Right now, the reserve chute isn't much use, but if the main rig could randomly fail (say, every 1 in 100 jumps), then it'd be great to have to cut away and pull the reserve ;D
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