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Author Topic: Controllable square parachute is Out  (Read 4257 times)

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DeLiltMon

  • Guest
Re:Controllable square parachute is Out
« Reply #15 on: 07 Mar 2003, 23:25:18 »
I think we might be trying it tomorow (The RSF that is)  :-\

Mr_Shady

  • Guest
Re:Controllable square parachute is Out
« Reply #16 on: 08 Mar 2003, 18:47:46 »
Damn right, Lilty. I'm updating my personal statement right now so it says:

Quote
God is my parachute

 ;D

Dirtman

  • Guest
Re:Controllable square parachute is Out
« Reply #17 on: 09 Mar 2003, 04:10:25 »
Teseted this in MP and it works great after I read this message from the builder:

I'm very happy that you like our addon!

There shouldn't be any problems to use it in both SP and MP-missions!

The problem for your friend is, that the addon won't work at all for him, right?
---------------------------------------------------------
He must place the 21vbGlider.pbo in this directory:
OperationFlashpoint/addons

Not in the:
OperationFlashpoint/RES/AddOns

If he dosen't have an addons folder in the root of OFP, then he should just make one.
---------------------------------------------------------
He should also remember to restart OFP after he adds the addon, else the game won't recognice the addon.
---------------------------------------------------------
Make sure that his OFP is patched to 1.90 minimum
---------------------------------------------------------

When you make a mission, you should either put this line in the INIT.SQS or in the init-field of the soldier. Not both....
That might forces the scripts to run twice, and might cause some strange behaviour with the addon.
---------------------------------------------------------

If you made a MP- or SP-mission where you 21vbGlider works...try to send the whole mission to your friend, for him to try.
---------------------------------------------------------

Try the above, if you still encounter problems, feel free to mail me!

Best Regards
Gandalf

 ;)

Gandalf 21VB

  • Guest
Re:Controllable square parachute is Out
« Reply #18 on: 14 Mar 2003, 17:59:40 »
Great you got it to work Dirtman!  :D

Dirtman

  • Guest
Re:Controllable square parachute is Out
« Reply #19 on: 14 Mar 2003, 20:00:10 »
Gandalf what else have you guys been hiding over there.  Come on let us in on it.  It seems the 21stVB is way out in front with things like this.  Give it up........

 ;)


Gandalf 21VB

  • Guest
Re:Controllable square parachute is Out
« Reply #20 on: 14 Mar 2003, 22:18:16 »
 ;D We are working on it.
Actually its a version 2 of the Glider, where the missionmaker can add wind to the mission, which effects the glider.
wind from 0- 360 degrees and 0 - 25 mph.
We also added playercontrolled opening of the reserve, so when the player ditches the square, he goes into a freefall again.
Plus some other stuff.
There are still some finetuning and testing to do, before release.

Offline Terame

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Re:Controllable square parachute is Out
« Reply #21 on: 22 Mar 2003, 12:14:04 »
OK I folloed the instructions and SP works beautifully - obviously not for any troops with me though

Still can't get MP to work.

Both have the addon in Addons (not res/Addons)

I tried two different versions, one with command in each unit's "Initialise"

the second in the init.sqs

No go - any suggestions?
You can travel to infinity though the endless passages of the cosmos. Even
better this belongs to you. This is your mind

Dirtman

  • Guest
Re:Controllable square parachute is Out
« Reply #22 on: 22 Mar 2003, 16:23:10 »
I have found the best way to make it works is by using the INIT.SQS and you have to remember it only works with the stock aircraft and not addons at this time.

 :)

Gandalf 21VB

  • Guest
Re:Controllable square parachute is Out
« Reply #23 on: 22 Mar 2003, 21:40:31 »
Hi Terame!

DaddlDiddl and his teammates found out that...
Quote
The linux server has some issues with scripts in addons (crashes the linux server, but works fine with any win32 server).

Please mail me, then i'll send you a test-mission.
Gandalf@21vikings.dk
The glider is for human players only. The scripts dosen't support AI's.

We tried the C-130ver1a, the Antonov, the Bronco and the BAS littlebirds. They all worked together with 21vbGlider and 10 players (C130/Antonov) jumping at the same time.  ;)
« Last Edit: 22 Mar 2003, 21:41:49 by Gandalf 21VB »

Offline Terame

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  • Nice one OFPEC
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Re:Controllable square parachute is Out
« Reply #24 on: 24 Mar 2003, 04:10:52 »
thanks, email sent

BTW not using Linux (saw that quote in your message and thought I should mention it :))

Looking forward to seeing how you did it :)
You can travel to infinity though the endless passages of the cosmos. Even
better this belongs to you. This is your mind

Offline toadlife

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Re:Controllable square parachute is Out
« Reply #25 on: 26 Mar 2003, 04:24:35 »
It would be cool if AI could use it, and if your decent speed didn't stop instant when pulling the chute.
"Whenever you want information on the 'net, don't ask a question; just post a wrong answer." -- Cancer Omega.

Offline Terame

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  • Nice one OFPEC
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Re:Controllable square parachute is Out
« Reply #26 on: 26 Mar 2003, 04:29:35 »
Yeah I know what you mean about the speed issue, but still very cool compared the basic chute (YAWN) IMO
You can travel to infinity though the endless passages of the cosmos. Even
better this belongs to you. This is your mind

Gandalf 21VB

  • Guest
Re:Controllable square parachute is Out
« Reply #27 on: 27 Mar 2003, 09:15:45 »
Toadlife i can see you made an excelent HALO script  ;D
Yes it would be cool to let the AI's use the glider....but that was not our goal when we created the glider...it should be a "human glider" to be used in 21vb in Coop or TDM/Team flag fight.

It won't be long before we release the version2 of the glider, with many new improvements. Selective (by misionmaker) Winddir/Windspeed, selective  (by misionmaker) autoopening height on the main chute (not the reserve anymore), improved steering, animation of chuteopening (as in OFP with the original chute), player shadow occurs on ground, the chutes can be damaged/destroyed, improved 1st person view (x and y axis), player damage/dead if speed is too high relative to the ground when landing, and some other minor corrections to the scrípt/addon.

red devil

  • Guest
Re:Controllable square parachute is Out
« Reply #28 on: 27 Mar 2003, 21:58:24 »
so u mean we will finaly be able to shoot down pras COOL  8) this would add  lot of tention and when used with toadlife's HALO script it would be brill as you would be franticaly trying 2 shoot the paras down as they open their shoot only a hundred or so meters or so from the ground. i say again COOL

(i hope this makes sence I am very tired)

Gandalf 21VB

  • Guest
Re:Controllable square parachute is Out
« Reply #29 on: 27 Mar 2003, 23:29:59 »
Sorry red Devil, i don't think our Glider and Toadlife's script would work together.