I think I
might have come across a showstopper during my playthrough. During the 'Indications' mission, I tried to sneak into the police building but realised that stealth wasn't going to work. I got told to get out of there because a police car was on its way, and since I didn't want to fight outnumbered and outgunned I retreated to the 'car' task location. When I got there though, there was no car and I waited 10 minutes to see if one would appear, but nothing happened. Elias was there but he looked as confused as I was
. Maybe someone took his car
. Either way the mission doesn't seem to end here.
Maybe I've missed something with this mission but with how the campaign has played so far I was expecting the mission to continue in some way regardless of whether I found anything at the police station or not. The campaign seems to have an answer for anything the player does, which is fantastic, but that doesn't seem to be the case here. With how observant the AI are, how they're placed and how the police station was designed layout-wise, it didn't come across as if entering by stealth was possible. When I decided to brute force my way in and shoot everything I saw, there weren't any indications as to what to search for exactly; there weren't any prompts or any obvious documents to pick up. Unless the option to pick something up is only present if the player is undetected?
. But I'd have thought the option to pick up information would be there regardless of whether you were spotted or not.
So anyway, I'm not sure at the moment how this mission is supposed to play out currently and I'm seemingly met with no conclusion if I do what Elias is telling me to do. Right now the objective comes across if it's not doable by design, like it's intended to not be doable for story purposes and the player has to retreat to find answers elsewhere. This would actually make a lot of sense narratively since Nikas may not be thinking rationally and therefore would attempt to break into a police station out of desperation not realising that it's a crazy idea and possibly doomed from the start. I'm digressing though.
So having an objective that isn't achievable by design isn't a bad idea and this isn't criticism by any means; it's been been done many times by mission makers and it's a good storytelling tool. But I don't know if that's what you were going for here, because if you were then there ought to be a car at the task location and the mission would proceed. Unless it's just a bug and that is what you were going for.
Maybe there's some trick to this mission I'm not seeing. There could be an argument that maybe some more information is needed for the player on what to do and how to do it. At any rate, I'm at something of a standstill at the moment. I think I'm just a little confused and I'm trying to make sense of it