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1
When the mission is loaded the game takes ownership over the file so the file can not be modified (or deleted) until the ownership is removed either by loading and playing another mission (IIRC) or restarting the game.
Bad game design or Windows  :dunno:

As for the name, give the mission a name in the intel screen: double click on the time/weather screen and it opens up the intel section where you can give a name to the mission. Unless my memory fails me.


Searching the forum is your friend, also even though this place is basically a ghost town please no cross-posting the same thing on different forums, won't get you answers any faster.  :cop:
2
Why the mission is not getting updated when i export it again? example : i create a new mission, place a unit, and export it to SP Mission. I can play it from there now. Then i get back to the editor, add another unit, export it to SP Mission, but when i open it on SP, it loads the old one. Why?

Also ever since i created a briefing for the mission, the name shows like this in the listing : MissionName.Map.pbo . Can anybody help me on this?
3
Mission Discussion / How to update mission on SP?
« Last post by Oaklizard on 04 Sep 2020, 08:39:25 »
Why the mission is not getting updated when i export it again? example : i create a new mission, place a unit, and export it to SP Mission. I can play it from there now. Then i get back to the editor, add another unit, export it to SP Mission, but when i open it on SP, it loads the old one. Why?

Also ever since i created a briefing for the mission, the name shows like this in the listing : MissionName.Map.pbo . Can anybody help me on this?
4
Comments & Suggestions / Re: Cannot edit my TAG
« Last post by piraj on 04 Aug 2020, 15:02:27 »
Works, thank you.
5
Comments & Suggestions / Re: Cannot edit my TAG
« Last post by h- on 29 Jul 2020, 14:20:32 »
Should work now.
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Comments & Suggestions / Cannot edit my TAG
« Last post by piraj on 28 Jul 2020, 13:39:56 »
Hello,
I while back I created a tag for myself but now I cannot edit it. https://www.ofpec.com/tags/index.php?action=details&tag_id=4436
Thank you for any help.
7
Mission Discussion / Re: Your Most Interesting Mission
« Last post by johnstephen on 21 May 2020, 14:12:42 »
This is great info ....
8
OFP - Addons & Mods Beta Testing / Double handgun system
« Last post by SoldierEPilot on 10 May 2020, 21:00:17 »
This addon allows OFP units to carry 2 or even 3 handgun-slot weapons at once.
Additional weapons are stored in equipment slots, you can switch between them
with user action "Switch handguns".
 
An archieve also contains test units and example mission.
Should be full compatible with 223 handgun-slot classses including
pistols, revolvers, mini SMGs and even some melee weapons.

Tested with BIS weapons, icp_rfwp and lsr_uswp on 1.99 (most likely works on 1.96).
9
Arma3 - Single Player Beta Testing / Re: [SP] Elite Sniper Challenge
« Last post by RichUK on 07 Mar 2020, 20:34:53 »

OK, so updates are done and mission v0.91 has been uploaded.

I had to use both setViewDistance and setObjectViewDistance to get things right and they work fine for me without restarting the mission.   I have used a script to set both to 1600 after telling the user what they have set first, then confirming what has been set (in case for some reason Arma cannot set it for their system, at least they will see what has been set).

On my system, when I use Autodect on Video Options -> General, it sets my Overall view distance to 1600, which I understand is the Arma 3 default.  My Object view distance is set to 1300 by default, so I needed to update that to 1600 too for the mission (before my update which does that automatically).

The way that it works is pretty good, in that the changes are only made for the duration of the mission and if you check the user video settings you will find that they have not actually changed, so you Arma goes back to whatever you have set when you exit from the mission.

Ok about the dev-branch you used.  Sounds like a glitch related to that, so I am not so concerned about the crash you had now.

I did make the "sniper mat" a bit lower.  It does need to be above the ground though, as otherwise, you are still too low when firing, and there is grass everywhere.  By making it slightly lower, I crawled around all over it and do not seem to be able to "fall through" onto the ground, so hopefully, it will be ok now.

I look forward to your next comments when you have played around more (and hopefully succeeded in the challenge, so you can comment on my dialog you will see then!).
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Arma3 - Single Player Beta Testing / Re: [SP] Elite Sniper Challenge
« Last post by h- on 07 Mar 2020, 18:37:12 »
Quote
It may be that for some people's systems,  the vd cannot be set to a high enough value to be able to complete the range?
That is possible because it obviously causes more strain on resources the farther the objects are rendered at, so FPS is gonna take a hit depending on the given system.

I get 12 000m max on both sliders, not aware that it would depend on the system how much you can get out of them. Doubt that monitor size has anything to do with it if the rest of the system does, more the usual GPU, CPU and RAM (latter two Arma is really fond of). My monitor is 26" 1920x1200.

Quote
ot sure why you had problem with Ship targets (it is a bit big to be called a boat... lol).  It is possibly that you changed your view distance without restarting?  I am more concerned about your crash.
This can be some Arma thing, maybe for some reason the object placement just bugged out on the ship that time.
The crash happened when I started to look through the range finder towards the horizon pretty much, the oh so informative STATUS_ACCESS_VIOLATION crash.. Then upon restarting the game it crashed on launch because of some rtm (animation) file error  :blink:
Verified game installation and it verified OK, launched again and it worked. Worth noting I played using the dev-branch and it seemed to have some other trouble because the "Old Man" scenario thingy added in latest dev-branch update did not show up on that launch, only after the restart after the crash so it prob ably somehow partially mis-launched the game  :dunno:

Quote
Yes it is true that that sniper pos object does float slightly about the ground
This can also be terrain detail related because the higher the detail the more bumpy it might get.
Not a big deal obviously, on my end it hovers easily like 30cm above the ground all the way so it was easily spotted.
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