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Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Gruntage on 27 Jan 2024, 21:31:43 »So, let's continue the journey...
Death Came Upon Me
Good introduction cinematic; consistent with what I've seen so far. Nothing to change there. As far as the mission is concerned, I seem to remember it playing out a little differently to last time...for some reason I have this memory of starting in a forest. I dealt with the three guys by the house easily enough...though those guys couldn't hit a can off a fence which was of course a benefit to me
But anyway, as far as functionality goes, there aren't any issues as far as I can see. I went to check out the UAZ and dealt with the officer who was there and grabbed the documents he had. I kinda expected another objective to pop up in relation to said documents but nothing happened. I don't know if something was supposed to happen but I think it would have been cool to have another objective to serve as a payoff for going to the UAZ. At the moment, from what I can see, there isn't any benefit to going to the UAZ. It seemed like it was road that didn't go anywhere, so to speak. Unless I'm missing something.
After the UAZ I went northwest to dodge the patrol I saw. After about 10 minutes I reached the task location the mission concluded without any issues.
It's certainly a simple mission but open to opportunities for adding content, like hidden objectives for example. Whether you feel like adding to it, is up to you. Maybe the only thing I would consider adding is some occasional quiet music just to serve as a mood multiplier. Maybe more gloomy weather with rain might also make the atmosphere more interesting. But other than that, short and sweet without bugs.
As for the outro, it's every bit as great as I remember it. Love the choice of music; the Dark Knight's score is some of Hans Zimmer's best work and it works really well here. Also really like the Gladiator vibe as well; like when Maximus is trying to get to his family as quickly as possible. Love the idea of Tomas throwing his weapon away; like he doesn't give a shit about his own life anymore and all he cares about at that point is his family.
I mean it's an amazing cutscene, pure and simple. Don't change anything about it.
Anyway, I'll play Awakening next and report back...
Death Came Upon Me
Good introduction cinematic; consistent with what I've seen so far. Nothing to change there. As far as the mission is concerned, I seem to remember it playing out a little differently to last time...for some reason I have this memory of starting in a forest. I dealt with the three guys by the house easily enough...though those guys couldn't hit a can off a fence which was of course a benefit to me
But anyway, as far as functionality goes, there aren't any issues as far as I can see. I went to check out the UAZ and dealt with the officer who was there and grabbed the documents he had. I kinda expected another objective to pop up in relation to said documents but nothing happened. I don't know if something was supposed to happen but I think it would have been cool to have another objective to serve as a payoff for going to the UAZ. At the moment, from what I can see, there isn't any benefit to going to the UAZ. It seemed like it was road that didn't go anywhere, so to speak. Unless I'm missing something.
After the UAZ I went northwest to dodge the patrol I saw. After about 10 minutes I reached the task location the mission concluded without any issues.
It's certainly a simple mission but open to opportunities for adding content, like hidden objectives for example. Whether you feel like adding to it, is up to you. Maybe the only thing I would consider adding is some occasional quiet music just to serve as a mood multiplier. Maybe more gloomy weather with rain might also make the atmosphere more interesting. But other than that, short and sweet without bugs.
As for the outro, it's every bit as great as I remember it. Love the choice of music; the Dark Knight's score is some of Hans Zimmer's best work and it works really well here. Also really like the Gladiator vibe as well; like when Maximus is trying to get to his family as quickly as possible. Love the idea of Tomas throwing his weapon away; like he doesn't give a shit about his own life anymore and all he cares about at that point is his family.
I mean it's an amazing cutscene, pure and simple. Don't change anything about it.
Anyway, I'll play Awakening next and report back...