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21
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Undeceived on 05 Feb 2024, 18:04:17 »
I think you would remember it. Tomas asks the Americans (BRAVO team) for help with the artillery (after having saved their asses in Gorka), but they aren't allowed to, which makes everyone angry and Kamil and Tomek even start cursing.

Ok, thanks!
22
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Clayman on 05 Feb 2024, 17:09:17 »
Quote
One question: when you approached Visoky Kamen (the artillery), did BRAVO squad notify you that they arrived well and they offered shelter in the NATO FOB?

Hmm I'm not 100% sure about that. The FOB was mentioned at some point while approaching the artillery site, but I can't say if it was Bravo that reported it or someone of my team was talking about it.
23
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Undeceived on 04 Feb 2024, 19:43:39 »
Thanks!

It's hard not to comment your feedback on the sub plots. :D Don't want to spoil anything.

Yes, group WOLF can survive (as a whole or partly), but the player can only indirectly influence this, by killing as many RS as possible.
Hm, you're right, Ivan should not be mentioned by Sergej, as the player doesn't know him. I'll take that out.

The Americans staying in the group in Escalation is really a bug. No idea why it didn't show up in my test run. They should board the truck and drive away. I'm glad they didn't break the mission.

I have noticed the unwanted move commands too, not only in this mission. I hope this is an Arma problem, but I don't know for sure because it has been a long time since I have played vanilla Arma.
One Arma bug I noticed for sure is the AI getting stuck when the player gives him a move order while he's bandaging himself.
https://feedback.bistudio.com/T177333

Quote
But what happened to his awesome car? Showing up in that odd Lada was kinda meh.  :P
CUP didn't port it. That was 5 years ago though. I'll check it but again but I think it's still not there, unfortunately.

Quote
the officer talked to me like I hadn't been to Gorka in the beginning to help the Americans. Not sure if that was because the task didn't seem to complete (the two survivors staying in my group). I do think the task showed as complete in the briefing though.
Hmm, that's the question now... When the player has helped the Gorka unit, then the squad leader talks about that in the outro. When the player did not help, them the squad leader in the outro isn't the Gorka one (as he's dead) but the squad leader that comes to Tulga in Three Valleys.

It sounds like the helpedGorkaUnit variable was not properly transferred to the outro. :weeping: Dammit... I think that the bug in the script, you experienced, isn't the reason.

One question: when you approached Visoky Kamen (the artillery), did BRAVO squad notify you that they arrived well and they offered shelter in the NATO FOB?
24
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Clayman on 04 Feb 2024, 18:02:30 »
Quote
If he/she leaves them behind, they feel so insulted that they leave the camp and are gone.
Really? Haha, that's awesome. I guess I will have to try that. But as you said, Jegor is very experienced and Lukas being a medic is an important team member as well. I wasn't aware that this Jegor is a different one than the Jegor I met five years ago.  :D While they were a bit mean towards Johan(?), they didn't come across as assholes per se. I found the conversation to be rather entertaining.^^

So I read it there are chances for team Wolf to survive? Will have to try that as well. Having more men in my team might be helpful.


Continuing with Escalation (& Preparation).
I really like these preparation missions. Although rather small filler missions, they add a lot to the overall story. Especially the expanding camp looks great. While I still don't trust Petja any further than I can throw a piano, he does seem to do a good job as quartermaster.

When Martin(?) mentioned that Sergej would inform Ivan's wife, I was like "who is Ivan?". I then found out about him only in the group managers KIA list. It felt a bit odd to have a whole list of guys with their background stories just to realize they were all killed during the last mission. But as it seems they could as well survive and be available as new team members. Will definitely check that out.

Also I like how the subplot with the Spetsnaz is starting to unfold. Couldn't remember this one at all.
I have to admit, it would be cool to have at least some talk options with my team mates during these missions. It doesn't have to be anything too fancy. But it's an great opportunity to add more depth to the men and make the player care even more for them.


The mission itself is a rather long one. Like the previous one, I could only remember fragments from my A2 playthrough, so it felt mostly fresh and new.
The first thing I noticed was that Tomas' equipment from the preparation mission didn't carry over. I still had the stuff that I had at the end of Three Valleys. I had given him a few satchels which I expected to need to destroy the artillery guns and now they were missing. However I decided to continue nonetheless, hoping to find replacement somewhere along the way or, if not, use some RPGs to do the job. (There was everything I needed in the camp at the end, so no problem here. But it would of course be cool to have the correct equipment after having a preparation mission just for that.)

There occasionally was some weird AI behaviour throughout the mission, like my #7 (Lukas, the medic) having a move order displayed although I didn't order him to do anything. Or sometimes when giving orders, the game simply didn't register them and nothing happened. Not a big issue and I'm unsure if that's some new Arma feature. It just felt a bit strange.

There also was quite a bit of micromanaging of my group involved, which can become a bit of a hassle when there are more than 10 guys in your group.
After I had helped the Americans in Gorka, it wasn't that easy to get the survivors out of the village and to their pickup point without them running into the enemy, while at the same time trying to fend off the counter attack with my resistance guys. At the end, only two of the Americans reached their transport alive.

During the conversation there were some error messages:
Code: [Select]
Error in expression <elfen11";} else {
if (alive b2_1) then {b1_2 groupradio "STR_helfen11";} else {
>
Error position: <b1_2 groupradio "STR_helfen11";} else {
>
Error Undefined variable in expression: b1_2
File UND_BlackLands\Campaigns\missions\b_15escalation.chernarus\scripts\abschied.sqf..., line 10



Error in expression <fen12_2";} else {
if (alive b2_1) then {b1_2 groupradio "STR_helfen12_2";} else
>
Error position: <b1_2 groupradio "STR_helfen12_2";} else
>
Error Undefined variable in expression: b1_2
File UND_BlackLands\Campaigns\missions\b_15escalation.chernarus\scripts\abschied.sqf..., line 24



Error in expression <elfen14";} else {
if (alive b2_1) then {b1_2 groupradio "STR_helfen14";} else {
>
Error position: <b1_2 groupradio "STR_helfen14";} else {
>
Error Undefined variable in expression: b1_2
File UND_BlackLands\Campaigns\missions\b_15escalation.chernarus\scripts\abschied.sqf..., line 36



Error in expression <elfen15";} else {
if (alive b2_1) then {b1_2 groupradio "STR_helfen15";} else {
>
Error position: <b1_2 groupradio "STR_helfen15";} else {
>
Error Undefined variable in expression: b1_2
File UND_BlackLands\Campaigns\missions\b_15escalation.chernarus\scripts\abschied.sqf..., line 44

I'm not sure if I missed something during the conversation, but the two Americans stayed in my team while the truck stood there waiting. I was unsure what to do, so I boarded the truck with my men and it drove off to the north. As that was the wrong direction, I had to reload my last savegame and then headed off to Polana with the two Americans following me. Not sure how long they followed me, after talking to the woman they were gone however. Talking of the woman, I can shoot her through the window and when entering the house afterwards, Tomas still tries to interrogate her.^^

When at the barn and the Red Star guys came towards our position, I wasn't able to spot them. But apparently I had positioned my men quite well and they easily took care of the attackers.
I particularly liked Tomek's behaviour towards the woman and especially his reaction when Tomas denied him to kill her. That's a great example of what I meant with adding more depth to the characters. I felt so much for Tomek, his pain and anger. I could really understand his behaviour and I felt the need to help him somehow.

The reinforcements were very welcome, even though I hadn't lost any of my men so far. Unfortunately the parked UAZ was too small to fit my whole team, so I had to split my team up and take the other UAZ, which the Red Star guys obviously didn't need anymore. Having an AI driver to follow you of course brings the usual pathfinding issues, like hitting trees, hitting rocks, hitting buildings, you name it. Took me some time to reach Guglovo. At least there I found a truck I could use big enough to fit my whole team, which made traveling a lot easier.

It was really cool to meet Piotr again, although it's been quite a while.
But what happened to his awesome car? Showing up in that odd Lada was kinda meh.  :P

The rest of the mission went flawless and I managed to complete it without any casualties. It's cool to have some opportunities to reequip my men and grab some much needed weapons and ammo. While I found some AA launchers at the camp, I wasn't able to take out the helicopter flying circles over my head. I did however damage it so it stopped shooting at my men.

The marker link in the briefing "NATO Base" didn't seem to work correctly. And in the end cutscene, again I'm not sure if I missed something, but the officer talked to me like I hadn't been to Gorka in the beginning to help the Americans. Not sure if that was because the task didn't seem to complete (the two survivors staying in my group). I do think the task showed as complete in the briefing though.


Overall it was another great mission which I thoroughly enjoyed despite some smaller issues. Great work once again.  :good:
25
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Undeceived on 04 Feb 2024, 02:45:19 »
Great, you're now in the phase of the campaign that wasn't released in the last version. Keep coming the good feedback! :good:

These preparation missions are completely new. But there won't be so many conversations in the next ones.

Oh yeah, Jegor and his brother Lukas... Try to forget their story from the last version. They are rather supposed to come across as some mean assholes, making fun of some others, etc. :D So maybe the player wants to leave them behind in the camp. The "problem" is that Jegor is one of the most experienced fighters of the whole team. He might be the best after Kamil and maybe Ivan from team WOLF (who will only join later, if he survives the mission 14). Lukas is somewhat experienced too and he even is a medic. So the player has to choose if he wants these assholes in the team or not. If he/she leaves them behind, they feel so insulted that they leave the camp and are gone. :D

Thanks for your feedback on The Picture. I was looking forward to that. These were some major changes.
 
Btw., I'll try to adress all issues you are reporting. Ok, almost all. :) Keep them coming, even if I don't comment all of them, I'm taking note of them all.
26
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Clayman on 03 Feb 2024, 21:30:16 »
So finally I found some time to continue playing...


The Picture
When you said you expanded the mission, I expected some smaller tweaks here and there, more activity at the castle or something. But damn, that was a pleasant surprise. Very nice changes overall.  :good:
I particularly liked that you went with the KSK guys this time. Not only do they look badass, we have also met them before (and we have seen how badass they are).

One minor thing that felt a little bit weird was when Tomas returned to Devils Castle alone at the end, he suddenly used the callsign Lynx, while previously he was always referred to by NATO as Cerny, Chernarussian or Resistance. It felt a bit strange that it was changed during the mission kinda out of nowhere. However, the callsign being used by Tomas' group afterwards is consistent. It's just something I noticed. (or maybe I missed something somewhere.)

Although from a strategic standpoint it would have been better to bring the camera to a safe spot, I decided to go with the KSK to help the Czechs, because of more action and stuff. But probably I guess it doesn't make that much of a difference, as eventually I end up doing Martins task anyways.

Overall those where some very welcome changes that made the mission a lot more enjoyable. (And a nice way to get rid of that extraction helicopter.^^) Great work.


The Mole
Now this was a tricky one. I remember the last time I played this, I had severe problems taking out the officers and eventually the mission won and I had to give up. I do indeed like the idea of this mission, using the teamswitch as an design element. It's a whole different challenge, and a really welcome one. But at the same time it's really a test for my patience.^^
While I did manage to beat the mission this time, I still had some problems here and there.

After taking out the first officer, the three guys on the street on the other side of the building were in danger mode constantly observing the area where the officer has been. They stayed this way for the rest of the mission, however there was no alarm raised so I could continue. The second officer was probably the easiest one, but the third one I ended up taking out with the DMR from afar. Not very clean and stealthy, I wouldn't even have thought about that if you hadn't mentioned that in a future version you want to prevent this option, but it worked for now and I could finally move on. Probably have to come up with another tactic the next time I play this.^^

Probably it's me that I'm not patient enough to crawl all over the place through the complete village. But still I feel that the russians spot me a bit too easy. They also seem to hear my "silent" knockout from quite a distance. Also when they notice something suspicious, to a degree where they go into combat mode, I guess the alarm should be raised or at least they should investigate what's going on, instead of just staring at a house forever.  :P Overall I have the feeling that I have to follow a very specific path to successfully take out all three officers.

A whole different problem is that when distracting a soldier as the Mole, the soldier sometimes doesn't turn in my direction or turns back right away. Several times I had to walk away and talk to him again, until he finally kept looking in my direction. I guess this is more a problem with the Arma AI in general, but it is a bit annoying when it happens every second time you want to distract someone.

The rest of the mission worked flawless and I especially enjoyed the escaping the island part. The airport area however was rather underwhelming. You know, when you put a large, red marker on the map saying "keep out", I just have to go there. But all the vehicles where locked and nothing else of interest was to be found.

In the briefing, the marker link "administration building" doesn't seem to work correctly.
And a small quality of life improvement would be, when the "talk" and "knock out" actions only appeared when there actually is a unit in reach. Btw, I love the reaction of the Mole when Tomas tries the action on him.  :D


Three Valleys & Preparation
Alright, it's been quite a while since I last played the following missions during A2 times. Therefore I can only vaguely remember these. I can't say if there has always been so much substance to the preparation missions, with the expanding camp and the talk options for several members of my team. I thoroughly enjoyed the overall atmosphere and the music in the background was very well chosen. The group management is a cool feature, although with interface size set to small, the character descriptions where a bit hard to read. Also I feel a little bit more color would suit the menu quite well.

There were a few new members in the camp. While Jegor and his men where mentioned somewhere in a briefing, I didn't feel any connection to them. As you have scraped their story arch from Petrovka Strike, where I think they where originally introduced, I think it would be cool to see them in a cutscene somewhere beforehand. Nothing fancy, just a small shot of the refugees coming from Grishino and joining your group. For now it somehow felt a bit disconnected.

When talking to Martin, he mentioned the Spetsnaz which I had supposedly killed in Gvozdno. However, as I went for Grishino to rescue Tomek and therefore arrived to late in Gvozdno, I actually never killed anyone there. I did like how bitter Tomek was about the loss of Miroslav. Made me feel even more for my men.


The mission itself was pretty much straightforward. My team had a good starting position for the attack on the farm and I could clear the area without any casualties. Teams Wolf and Eagle however both were killed during the attack. At the beginning, the radio message "Copy Wolf. Wait for my signal." appeared twice.

I didn't expect the mission to be that easy and of course it didn't take long for the counter attack. The incoming artillery actually had me scared for a moment while trying to get my men away from the farm into the forest. As I expected enemy presence in Tulga I approached the village from the east. But no sign of the Red Star guys, only some angry civilians. The reveal that Sergej's mother had been killed was a bit unemotional. Somehow I expected a bit more drama. The US soldiers showing up at the end was almost hilarious and left a lighthearted feel to the mission. Oh, and there was a dead...  transgender person(?) lying in front of one destroyed building. Looked a bit weird.

So far I really enjoyed this mission. It's slowly shaping up to the grand finale. Hopefully I can find some time the next days to continue playing. I'm really exited to see what you came up for the final showdown.
27
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Clayman on 01 Feb 2024, 18:48:01 »
No, I didn't hear anything suspicious. I approached the car from the forest (to the right of the car), exactly where the three(?) Red Star guys later showed up. That's probably why it felt so disconnected. I'll keep my ears open the next time I play the mission.
28
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Undeceived on 01 Feb 2024, 18:35:48 »
When you approached Miroslav's car, didn't you hear the woman, crying out in pain?
29
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Clayman on 01 Feb 2024, 17:40:57 »
Yes, that woman. I thought the Red Star guys used Miroslav to lure Tomas into the trap. At least I didn't notice her before the cutscene triggered.

Regarding Dimitri, I don't know. As I have played the campaign several times and this was the first time I thought about that, I guess it should be fine. It was just an idea that crossed my mind and I felt like sharing it.^^
30
Arma3 - Single Player Beta Testing / Re: [SP/CAMP] Black Lands
« Last post by Undeceived on 01 Feb 2024, 09:23:33 »
Thanks! Notes taken. :good:

 
Quote
Who is that woman?
Ehm, what woman? :D The one at Miroslav's broken car? That's just a random woman the Red Star used to lure Tomas into the trap.

Quote
When Dimitri's goal was only to stop Tomas, wouldn't it been easier for him to just kill Tomas in the beginning?
Yes, it would result in a very short campaign... but still, Dimi's plan doesn't make too much sense to me when thinking about it.  :P
Hm, never thought about that. :D I guess Dimitri doesn't want to kill him necessarily. He only hopes that Tomas stops after so many losses and let's it rest. Maybe he even wanted to turn him... Do you think that this needs further clarification at any part of the campaign?
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