Wow, lots of activity here.
I am positive about the missing rifle in
Death Came Upon Me as I always check the ground too, not just the inventory.
Awakening was a great story telling mission, I really admire your cinematics. I hugged the shore most of my approach so sneaking to the agent was not difficult, and the rest was rather straightforward.
Starting to inflame again I was bug free but very challenging. I think the amount and short reaction time of enemy infantry trying to catch you on the way to the boat is overdone.
Starting to infame again II A very good mission once you want to get away from the Black site. Just too many mission-critical individuals that always fall prey to the "teleported enemy infantry", ending the mission each time. After about 15+ retries I gave up in frustration.
Partial beta test for
Setting up time: Cinematics and story telling are top notch and really are testament about the time and effort that went into this masterpiece.
However, unlike the last missions, approaching Myshkino slows my PC down to a slideshow. It seems that there are a ton of scripts at work here. The dialoge with the salesman is just pure gold.
However, after countless retries at the Russian medical depot I just gave up. I feel like a dork wasting my life trying to beat a campaign that has just nightmarish difficulty. I might get back to it some time, but no guarantees.
Martin's list appeared to be a bit easier, but now I am stuck at a critical bug. I layed some satchels with a team mate at the road where you have to ambush the convoy. Teamswitched to the group leader and back to the saboteur - and the action to detonate the Satchels is gone!
Martin's List II is a tricky, but ultimatively possible mission without any bugs - great storytelling in the cutscene at the end. This was one mission I really enjoyed!
Inner Abscess is very good about story telling, the action takes a back seat on this mission, but it is very important for the story arch of this campaign. Well done!
Alexej Pribotov is excellent storytelling up until the last part. When I try to dislodge the infantry at the last known GPS position, I am overwhelmed by a T72 without a practical counter strategy. Another case of cheat-ending a mission.
Petrovka Strike (Preparations) is easily the most atmospheric gear selection sequence I ever played, very well done.
Petrovka Strike is another one of my half-baked beta tests. I can say that the objective to take the sniper rifle does not tick off, despite me grabbing a SVD Dragunov from the ammo truck. Plus, the SVD optics as explained from the briefing appear to have 1 chevron more than the real rifle, so I cannot hit the target!
Resurrection & Back to Safety are some of the best storytelling and camerascripted missions Arma3 has to offer - not much interaction from the player here, but almost as dramatic as in the cinema! With camera angles even up to a movie.
The Picture is a nice mildly challenging mission until it hits a showstopper in the castle. That camera is nowhere to be found. I searched every killed soldier, having high hopes about the officer, there is a wooden shack in the ruins that cannot be entered, and one of the towers can be climbed - not containing any trace of that camera. I am at a loss where to find it.
The Mole has an excellent mission concept that fails miserably in technical implementation. Within the limits of the mission area, it is not possible to crawl on one's belly unnoticed behind the soldier despite him being in discussion with our officer. He will always notice and shoot you.