Mission "1-5 One Shot One Kill" by Laggy.Public 0.999 Beta version, should be final.
Unless some bug shows up or serious improvement suggestions, I concider this mission being ready for review.
Description: As part of a covert hit squad (disguised as the enemy and undercover) your mission is to plan and carry out the assassination of an important SLA general/politician during a speech in north Sahrani.
ArmA version: 1.14
Needed Addons: None.
Known bugs: None.
NOTE: This mission has been tested several times in MP.
JIP not concidered in editing.
Thanks to: Hoz for serious feedback, Nominesine, Manbane and Ironman for playtesting. All of you at the OFPEC forum.
Important changes in:
Version 0.999
Fixed a bug concerning setCaptive after assassination - Thanks Hoz
MI17 should now be more active after assassination.
Version 0.99
Fixed mission file name and version number.
Added some more guards around important positions.
Shortened the waiting time before assassination... again.
Changed the "firing while detected" eventhandler slightly.
One radio message changed, that didn't make sense if you had a perfect planning phase.
Other tiny stuff that probably no one will notice.
Version 0.95
-Added my FindBody.sqf so that you now need to hide any bodies that you kill during the planning phase, or hell can break loose.
-Any enemy or civilian that finds a body will yell "ALARM" and you'll be in trouble.
-Added an eventhandler "fired" on your players group that checks if you are firing while you are detected. Is so... setCaptive false.
-Added Kegetys Spectating script.
-Added parameters for viewDistance and fog.
-Players group now has NVgoggles, Binoculars and silenced Makarovs from the start.
-Added several custom radio messages to clearify situations and add atmosphere.
-Enemies now start patrolling the "sniper hills" if you blow your cover, which might force you to change sniper position.
-Shortened the length of wait before "target" arrives. Now only 8 minutes and with radio message at halftime.
-Added alarms and civilians fleeing from the scene of assassination.
-Smaller fixes and typo stuff.
Missiontype: Multiplayer COOP, but SP is possible.
Players: 1-5
Mission Time: Around 45 min
Island: Sahrani
Mission Version: 0.999 Beta, should be final
Intro: Yes (short in the beginning of the mission)
Parameters: Yes (Intro and viewDistance)
Time: Night and Day
Weather: Good
Missionwork: I worked hard on this and I hope it shows. I really made an effort to make it as realistic as possible in terms of AI behaviour, the mission complexity is advanced and I hope that shows too... in a good way. The more you play this mission in the way that you would act in real life the better for you, because the AI will not be as dumb as in most missions. I enabled some scary situations where the AI can suspect something is wrong and act accordingly. I wanted to create tension and suspense as well as carefull planning. The mission is quite random and varies every time, which should make it fun to re-play lots of times. If you don't work as a team, your chances are small. You'll experience atmosphere, tension, custom sounds, custom scripts, re-playability, and variation.
Contact: tolaggy@hotmail.com
Hope you enjoy it. My wish is that I've created a fun mission.
Laggy
OFPEC Review