ok you have a Bike shape object
.
If i assume you have not already done the following steps its easier probably
,so here goes.
1 Download Bis tool pack and install.
this will create a P: drive .
2 Place the folder containg your motobike on the P : drive.
3 Download the Bis Mlods and also place on your P :drive
4 open your bike and the bis motorbike .
5 copy the geometry lod and memory lod from the Bis Motorbike and paste them in yout motorbike.
6 in the geometry lod make sure the appropiate component is in the correct poistion to suite your bike, you will have a yellow outline showing when you are in the geo lod, giving you guidance as to where they should be, name your components in your other lods 0.00 pilot view etc in tune with the names in the bis lods .
7. do the same for your memory points.
8 do as plank says and create a model.cfg and place your skeleton and model sections from your cpp and place them in the new model.cfg.
9. ino2 select the options to load model.cfg and view anims
10 open bulldozer and check your animations.
11 when you do this come back with your error reports and we can sort out whats wrong with your model.cfg