Hi there,
Is there a special trick to getting a working "clock" in my new AH-64A? I've ported the old OPF model and added a tilting sensor cluster and moveable aileron (I plan to upgrade to the AH-64D with the mast mounted radar and more Hellfires), but from the pilot LOD, the Clock just won't work! In Bulldozer I can select the class but nothing happens when I animate. All the the other controls work fine BTW.
The animation works if I use any other animation source (e.g. rpm) but when I use clockHour or clockMinute, I can't get the damn needles to move.
My Model and Skeleton inherits from Vehicle and Helicopter and as far as I can tell the clock hands should be moving!
Has anyone else got the clocks to move using clockMinute and clockHour?
I'd be grateful for any assistance
Cheers,
DAM