Intro:
intro is pretty good when it works, but its a little buggy. like a few times the civilian only shoots one time before he dies or he gets shot walks backward more then dies or the sounds cut out when the US soldier shoots a couple more rounds into his dead body. also it doesnt really tie into the starting of the mission, explain a little more who that guy that died was and how it ties into you attacking the checkpoint for a POW.
Briefing:
to the point. few spelling errors but nothing bad. its still in ALPHA stage after all.
Mission:
1. if i jump into the car the mission ends right away
2. each time (3 times) the 3rd guy joined my squad he dies right away...is it one of the US soldiers? if so he should be hiding in the tent. also i think you need to add some kind of check to see if the POW is alive or not and then exec the script that makes him join you. thats why i think hes joining my squad then dying (i killed everyone at the checkpoint
)
edit: play it again and i left one guy alive, so ignore what i said
3. assault checkpoint doesnt get checked off until i get into the 4x4. maybe make it when you kill all the guys around the checkpoint.
4. backup never came, one time a blackhawk flew around about 250meters away around the HMMV's and M113.
edit: backup came this time and it was fast, i think i got mowed down by the blackhawk, i would delay it another 5 secs at most.
5. i would just put all the guards on careless, its looks a little wierd when they keep repeating that one animation.
6. sometimes the guards get alerted early, im not sure if it was because i was spotted or not though.
7. couldnt find any clues to secret objectives
Outro:
a basic one would do. show the destruction of the checkpoint, then cut to a view of the player driving away. you could throw some camera movement in there or something, but definitely have it show the player driving away before it ends
Suggestions:
1. maybe make it a longer mission by using that farm house just up the road. make the player have to go there for a POW or something.
2. each time i played i went into the castle right in front where you start and sat there picking off each guy until theres one left then i ran down, got the POW and ran up to my truck to end the mission. try and encourage the player to get closer to the checkpoint before the diversion happens by maybe making it darker out, not fully night time but just when the sun is going down.