@ 101 : wow... never saw ny1 takin so meny pics 4 a beta test
keep up da good work
@ shark attack heres my beta resaults
da mision is more or less finished all da comments i have r really minor
it does need patience (or a lot of saves playin @ cadet
) but its kinda fun
so comments comments comments
1) u shud probably remove da game loaded hint dat appears on every load nd @ start of mision
2) da what was dat sound is a neat touch... da volume is lil 2 high 4 me tho... i cud him scream dat from 100 meters away easily
3) i also sugest makin da mision start a lil later... i did have my gamma 2 much up (changed it tho
) but it seems 2 start w/ still a lil light on da west (sun seting)
4) i sill suggest dat when da player finds da map update da objectives 2 have links 2 da positions on map (pos of PC nd pos of general)... to do so hide da objectives and make objectives w/ link appear
5) do u use a script dat simulates a jeep goin outta control when driver is shot ? or did da jeep i ambush just went on spinnin around w/ driver dead just 4 fun
6) i suggest swichin da civies (general's bodyguards ?) 2 east units in da mision.sqm cuz dey look like civies in da map on cadet mode... dey also come out as civies in da misions debriefing
7) mebe edit a lil da detection rule 2 check if soldiers r close 2 a body... i shot som1 nd da soldier near him ignored it
after alarm is sound it seems u have a stray soldier still patroling (or mebe he is still at slow speed... it makes him look like he doesnt know deres alarm)
9) da chopper seems 2 get stuck a lil in da air (did u intend it 2 happen ?) i just shut it down when it stopped
10) delete da hint "hind" wen chopper is down
11) remove da disttres signal hint... da player can very well guess if deres alaram (all em flares and soldiers runnin around)... also if da near island aint sendin reinforcments dere no need 2 mention it
12) have da driver of da jeep go out if i kill da gunner... he aint helpful alone
13) add a lil part in breifing explainin how da airstriek wroks... (i actually didnt try it cuz i didnt need 2
but still... players r dumb
)
14) mebe have silva run out of his office only after da choper lands... cuz now da poor sob just run into my line of sight when i was lookin 4 him... b4 da choper arrived even
15) have some of da soldiers wearin NVGs... dey r usually practicly blind w/o it... mebe have only squad leaders nd special force soldiers have em or someting (also snipers come 2 think bout it)
16) i didnt have ny option 2 free da prisioners ? did i miss somting ?
17) mebe removin da shark attack presents marker from da map... if da player didnt figure u did it up in oder way... he wont figure dat by lookin on da map also
dats bout it
LCD OUT
[edit] ohh yeah... movin patrols can b good idea... maybe use kronzkys script