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Author Topic: Flaming Shards from Veh.  (Read 5004 times)

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Offline The-Architect

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Re:Flaming Shards from Veh.
« Reply #15 on: 17 Aug 2005, 11:48:56 »
The flickering isn't really a problem. The size of the fire is the oddest thing. Maybe half that size would look better.
James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."

Bluelikeu

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Re:Flaming Shards from Veh.
« Reply #16 on: 17 Aug 2005, 14:38:17 »
Oops, forgot to talk about that point. I'll fix the script so that the average fire volume can be changed via the script's init.

Thanks,
Bluelikeu