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Flaming Shards from Veh.
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Topic: Flaming Shards from Veh. (Read 5004 times)
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The-Architect
Former Staff
Bite my shiny metal...
Re:Flaming Shards from Veh.
«
Reply #15 on:
17 Aug 2005, 11:48:56 »
The flickering isn't really a problem. The size of the fire is the oddest thing. Maybe half that size would look better.
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James Andrew Wilkinson 1977 - 2005 R.I.P.
"If it ain't the friggin' incoming it's the friggin' outgoing. Only difference is who gets the friggin' grease, and that ain't no friggin' difference at all."
Bluelikeu
Guest
Re:Flaming Shards from Veh.
«
Reply #16 on:
17 Aug 2005, 14:38:17 »
Oops, forgot to talk about that point. I'll fix the script so that the average fire volume can be changed via the script's init.
Thanks,
Bluelikeu
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Flaming Shards from Veh.
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