lol, well thats why we play a thing called "Multi-Player"
no need to put up with stupid ai's whent theres a real human being on teh other side of my front sight post ;D
but seriously, your playing against some electrons moving through several hundred miles of wire that respond to the exact same algorithms ina very predictable pattern. what can you expect???
the most you can do is kinda push teh ai to not be so damn stupid i was playing a coop mission today where you take petrovice, i was sitting there happily with my sniper rifle, and picked off about 40 infantry before they finally found out what was happeneing and sent a patrol my way, too bad they were stupid enough to walk at me with there guns slinged
maybe stuff so if they are shot at by a certain number of enemy (no point in an entire garrison cowarding from one soldier) than they all perfrm the find cover command.
what about using the knows about command??? every time you reveal yourself to ai, you are assigned a knowsabout varialbe that ranges from like 0-4 i think, the higher it its the more your known about. maybe a trigger that detects if your knowsabout level is higher than 2, than it multiplies it, thus giving the effect of more acute enemy. or how about a script that triggers when your knows about value is too high, and assigns an enemy squad, a search and destroy waypoint, ON YOU. i mean, its pretty lame picking off enemy from a far and they just run around blindly and dont try to find my position, when in reality the enemy would be vectoring choppers, tanks, artillery, and troops on your ass.
i was surprisd by the ai improvement in resistance though. i rember taking pot shots at a squad, and the mg guy laid down base fire, while the group headed for trees, waited ehind cover, than ran for the hills, flanked me, and capped my ass.