[ArmA] Last Stand by Cheetah

Last Stand by Cheetah

Mission details

Type Single Player
Player side West
Island Sahrani
Time of Day Day
Weather Clear
Filesize 59.87KB

Mission requirements

Game ArmA v 1.08
Addons None

Overview - 5
Briefing - 4
Camera - 0
Scripting - 5

User rating


11 Apr 2008





Survive with your teammates against a crushing SLA attack!

Click to see 8 other missions by this author.

Review by Mathias_Eichinger


The overview has a picture that fits the mission perfectly. The text is just a one-liner but it basically describes all you need to do in this mission. A version number is given, which could be seen as unprofessional by some. But it is very useful to keep track of a mission, should the author ever provide a newer version.


An intro for this mission was not provided.


The briefing is very spartan, as the notes section is just a line of text and the plan section only boasts a rather small paragraph of text. Some background information about the ongoing war or a diary would have spiced up the whole affair quite a bit. A weapons selection would not have been implausible, since that garrison is isolated with all they have got.


The mission starts where it is bound to end; at the ruins in the middle of Sahrani's desert training ground. As soon as it starts, reports of enemy contacts are pouring in and you should decide quickly where to initially face the onslaught. Three hills have been fortified and you can choose where to fight from.

The experience of this initial fight is frantic, yet essentially similar on each of the positions, it's just that one of them is further away from your last redoubt, and the retreat is potentially more dangerous. The most interesting part of the mission starts when you enter the ruins.

Here you are provided with an ammo box and a medic tent just outside. Looks like you have plenty of cover and can easily snipe the enemies. Well, not exactly, you have to take care how long you stay at a particular window, and the bad guys on the ground consider you a nice framed target. More often than not you will catch a bullet in your back while you did not watch your surroundings and just concentrated on the loons far ahead in front of you.

If you fancy an up, close and personal fight, just stay on the ground floor where the limited visibility inside the building will have you shooting at rapidly popping up enemies who have just rounded the corner. You really will be relieved when you hear the rumble of the Abrams tanks that comes to your rescue after some time.


An outro is lacking.


There is nothing special in this mission, just the mission concept itself is not seen very often: Ultimately defend a single building.


A mission that concentrates on the bare bones of mission editing and leaves out any camera work or sophistication in the briefing. Yet what you get to play is something quite entertaining. It might not be long and complex, but the experience of a fight for survival in the ruins is definitely worth checking out.

You can view the beta thread here.

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