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Author Topic: Ponton Bridge  (Read 21694 times)

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Fishion

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Ponton Bridge
« on: 31 Jan 2003, 19:13:39 »
Just something that got to my mind...
Since bridges play an important strategic role in the military, so do Ponton Bridges (just read Red Strom Rising...)

Anyhow it's just an idea, and probably one that can be
realised easier than making a bridgelayer :-)

-Fishion

bigdog632

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Re:Ponton Bridge
« Reply #1 on: 31 Jan 2003, 22:43:28 »
oh sure bash my idea :P
pontoon bridge would be interesting

O Neil

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Re:Ponton Bridge
« Reply #2 on: 01 Feb 2003, 01:15:02 »
Hell yes !

Fiendish

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Re:Ponton Bridge
« Reply #3 on: 11 Feb 2003, 23:14:51 »
Is that possible to make?

If itÂ's a vehicle, that sets up the ponton bridge, then are'nt there a collision between the bridge and the vehicle that si trying to drive on it?

Maybe I'm just stupid, but I think thatÂ's how the game engine works.

swift88

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Re:Ponton Bridge
« Reply #4 on: 12 Apr 2003, 22:15:26 »
i considered a chieftan bridge tank, but it wouldn't work. firstly due to the complex scripting *IF* it exists and of course the bridge collision factor. Why do you recon theres no bridges in the normal game?

Offline Messiah

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Re:Ponton Bridge
« Reply #5 on: 13 Apr 2003, 14:49:55 »
ermmm... go buy resistance - et voila, a bridge  :)
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swift88

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Re:Ponton Bridge
« Reply #6 on: 15 Apr 2003, 13:48:15 »
so ive got resistance..............i want a more tempory bridge ie. ponton bridge! especially a chieftan bridge carrier, which unfolds a bridge, that would be great............

Offline Messiah

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Re:Ponton Bridge
« Reply #7 on: 15 Apr 2003, 15:28:56 »
wont work.... collision barriers between 2 sepearte models....

you could make a static chieftan already deployed - then you could use it... but you cant have a chieftan roll up, deploy and let tanks roll over it... except with clever scripting that replaced the moveable vesion with the static  ::)
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swift88

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Re:Ponton Bridge
« Reply #8 on: 15 Apr 2003, 17:06:17 »
hmmmmmmmm i c

Offline shinraiden

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Re:Ponton Bridge
« Reply #9 on: 16 Apr 2003, 04:21:18 »
Hey, lets all put on our thinking caps here...

Exhibit A: the "Ashland" LSD is a vehicle that vehicles can drive on.

Exhibit B: There are many "attach cargo" scripts out there. (Tons.)

Exhibit C: There are several addons that "animate" various components. BTR70, DKM-m46

Suggestion:

Make two vehicles, the bridge and a layer track. On layer init, attach designated bridge with the same xz coords and heading, and add a "Deploy Bridge" action. The "Deploy" action pulls the "deploy" script, which 'moves' the attached point forward (or backward) while running the animation to 'open' the clamshell halves. Set the contact points at the ends. To avoid collision problems or 'bounce' issues, I would suggest terminating the 'attach' function just above ground level, and let it plop into place.

Now I am a bit off topic, as the original request was pontoons, not full-blown layers. Same principal, just without the "unfold" animation.

Comments anyone? I'm all for it. There is a HUGE lack of support equipment in OFP. Right now, I'm looking into the possibilities of truck trailer simulation. It would be real nice to be able to back up to a howitzer, chain up, and haul off. Or build nice AA/Radar trailers that you could hook up, etc.

Finally, an additional reason to make the bridge/pontoon a seperate vehicle, is that then others can make east/west addons without having to redevelop the models and scripts.

tankieboy

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Re:Ponton Bridge
« Reply #10 on: 16 Apr 2003, 10:46:58 »
I see no reason why this can not be done and after seeing chieftain bridge layers in action in real life I am excited and looking forward to someone doing this.

Bridge layers, pontoon bridges and vacenes (spelling) can be simulated as shinRaiden has explained.

Even drops vehicles used to drop supplies and ammo can be created this way I assume, where a tuck drops its 'container'.

Armoured Vehicle Launcher Bridge (AVLB)

The AVLB launches a single Close Support Bridge to cross gaps of up to 24.5m or a combination of such bridges to cross gaps of up to 60m. A single bridge can be laid in about 3 minutes without exposing the crew. Once the bridge has been laid the launch vehicle can drive over it and recover it from the far bank.




Armoured Vehicle Royal Engineers (AVRE)

The AVRE provides intimate battlefield engineer support to armoured battle groups. It creates mobility by being able to breach minefields, cross gaps and clear obstacles. The crew remain protected throughout.




Floating Two Span Bridge

The BR 90 bridge system allows for two span bridges to be constructed by ABLE. Using 2 x 32m bridge sets, the centre of the bridge is supported by fixed or floating piers. A bridge with three floating piers is required to accommodate a 105 tonne loaded tank transporter.




Tank Bridge Transporter (TBT)

The Unipower 8x8 TBT is an improved mobility transporter for the new BR 90 bridging system. It can carry one No 10 bridge or two No 12 bridges. The TBT can self load from, and off-load to, the ground.




M3 Amphibious Rig

The M3 can be driven into a river and used as a ferry or, when a number are joined together from bank to bank, as a bridge, capable of taking vehicles as heavy as the Challenger MBT. A 100m river can be crossed in 30 minutes, using 8 rigs.



Messiah can you email me the link to the 'other forum' as I have lost the link!

tankieboy@tiscali.co.uk
« Last Edit: 16 Apr 2003, 10:55:32 by tankieboy »

swift88

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Re:Ponton Bridge
« Reply #11 on: 16 Apr 2003, 21:35:32 »
i could proberbly build one? do u have any blue prints? tankie boy u know much bout o2 and also is the avre a modified chieftan, with no turret?
« Last Edit: 16 Apr 2003, 21:46:07 by swift88 »

Offline shinraiden

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Re:Ponton Bridge
« Reply #12 on: 19 Apr 2003, 02:17:16 »
 :o Wow, thanks tankieboy. That's loads more than I alluded to. The Russians do have an older model as well that has a pontoon carried on top that slides forward and is lower by paralell rotating arms.  Alas, I don't have any model frame works though.

I would suggest for proof of concept, take the demo M60 tank, cut out the turret, slap in a couple doodads, make it work, document it, then contact all the good folks to get the real models done.


marsuk21

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Re:Ponton Bridge
« Reply #13 on: 21 Apr 2003, 20:27:44 »
it wouldnt be that hard to write a script to swop a animated chieftan with a static one once it had deployed would it

all you would need is a script that keeps asking the question has the chieftan got to a certain animation phase, when true swops it for a static chieften on some other corner of the map, as long as the models are the same if you use the setpos getpos commands it should be seemless

tankieboy

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Re:Ponton Bridge
« Reply #14 on: 23 Apr 2003, 09:51:05 »
Anyone going to tackle the making of this?