Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Machine guns on bipods  (Read 1438 times)

0 Members and 1 Guest are viewing this topic.

The Muppet

  • Guest
Machine guns on bipods
« on: 03 Jan 2003, 13:37:41 »
I think it may be a tad nice to have the heavier MGs in the game like the M60, PK and any M249 addons to maybe have a deployable bipod to make them more accurate. Sure make covering fire nicer of sorts

Offline Messiah

  • Honourary OFPEC Patron & Drinking Buddy of Wolfsbane
  • Honoured Contributor
  • ***
  • OFPEC Veteran
    • Project UK Forces
Re:Machine guns on bipods
« Reply #1 on: 03 Jan 2003, 16:33:19 »
the invasion 1942 team made one (obv not an m60)
Proud Member of the Volunteer Commando Battalion

Pandoz

  • Guest
Re:Machine guns on bipods
« Reply #2 on: 03 Jan 2003, 22:23:04 »
well now that we have the animation editor at our disposal the folding bipods should be easily done...but 1 problem. The game engine wouldnt detect the "new" position of bipod down so could it make ur shot more steady then that of u just laying down? i dont think so until they update...but hopefully they will:)