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Author Topic: No interior or gear on standalone skin (CH-49)  (Read 1732 times)

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Offline krijag

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No interior or gear on standalone skin (CH-49)
« on: 08 Dec 2017, 19:12:08 »
Hello guys! :D

So i am really new to modding in Arma, and currently im trying to make my first skin for a helicopter. The skin is currently done, but i have one "major" issue. The model doesn't have any landing gear nor interior. I have looked at other peoples config.cpp and cfgVehicles and cfgPatches, without getting an solution for my issue.
Here are some screenshots of how it looks like atm.

https://steamuserimages-a.akamaihd.net/ugc/882007398545378725/519DE9D68E68A6480B2EE5BD71478E22C6B7E465/
https://steamuserimages-a.akamaihd.net/ugc/882007398542028071/67163BC33BBCE098B404AF6BABAAF84919D2F6C6/

And here is the three config files:

cfgPatches.hpp
Code: [Select]
class CfgPatches {
class Ch49_rnoaf_330sq {
units[] = {"Ch49_rnoaf_330sq"};
weapons[] = {};
requiredVersion = 1.2;
author = "Krijag";
requiredAddons[] = {};
};
};

cfgVehicles.hpp
Code: [Select]
class CfgVehicles {
class I_Heli_transport_02_F;

class Ch49_rnoaf_330sq : I_Heli_transport_02_F {
_generalMacro = "I_Heli_transport_02_F";
displayName = "CH-49 RNoAF 330sq SAR";
scope = public;
scopeCurator = 2;
scopeArsenal = 2;
    crew = "B_Helipilot_F";
typicalCargo[] = {"b_survivor_F"};
side = TCivilian;
faction = CIV_F;
hiddenSelectionsTextures[] = {"\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_1.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_2.paa", "\heli_rnoaf_aw101\data\skins\Ch49_rnoaf_330sq_3.paa"};
availableForSupportTypes[] = {"Transport"};
};
};

config.cpp
Code: [Select]
#define TEast 0
#define TWest 1
#define TGuerrila 2
#define TCivilian 3
#define TSideUnknown 4
#define TEnemy 5
#define TFriendly 6
#define TLogic 7

#define private 0
#define protected 1
#define public 2

class DefaultEventhandlers; // External class reference
#include "CfgPatches.hpp"
#include "CfgVehicles.hpp"
#include "cfgMods.hpp"

Hopefully someone can help!
-Krijag

Offline h-

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Re: No interior or gear on standalone skin (CH-49)
« Reply #1 on: 09 Dec 2017, 19:42:11 »
Welcome (to the completely desolate) OFPEC  :welcome:

You have to also "link" to the texture from the original model, the texture that has the interior and the wheel rigs and such: "A3\Air_F_Beta\Heli_Transport_02\Data\Heli_Transport_02_int_02_CO.paa"

As in add that as the last texture after your own textures in the hiddenSelectionsTextures[]

The amount of textures you have in that array has to correspond the amount of hidden selections on the model, in the exact order:
The model in question has 4 hidden selections: hiddenSelections[] = {"camo1", "camo2", "camo3", "camo4"}
You have only three textures defined so they only cover the selections camo1, camo2 and camo3 leaving camo4 without any textures => missing gear and stuff.



Oh, and btw, you should register a TAG and use it with the chopper class name especially if you're gonna be using that thing publicly. :cop:
« Last Edit: 09 Dec 2017, 19:44:16 by h- »
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