Home   Help Search Login Register  

Advertisement

Author Topic: A little question regarding ZEUS  (Read 1675 times)

0 Members and 1 Guest are viewing this topic.

Offline Rytuklis

  • Members
  • *
A little question regarding ZEUS
« on: 26 Aug 2014, 15:56:04 »
Can you use ZEUS for single player mission designing and are these files compatible with normal editor?

Offline savedbygrace

  • Mission Depot
  • Administrator
  • *****
  • Be swift to hear...slow to speak...slow to wrath.
Re: A little question regarding ZEUS
« Reply #1 on: 27 Aug 2014, 05:30:49 »
From what I have been able to dig up, Zeus is a multiplayer game mode only. Here is the BI thread.

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re: A little question regarding ZEUS
« Reply #2 on: 27 Aug 2014, 08:27:01 »
@SBG
You can use/play ZEUS in SP (with AI only of course).
I mean, you just create opposite forces and let them battle for example..

@Rytuklis
AFAIK you can't save anything with it, after all what it does is it creates stuff in realtime during a mission, so even if you could store the units placed with ZEUS (via scripting) there is no way to place them on the map in the editor afterwards (you can't run scripts while in editor).
« Last Edit: 27 Aug 2014, 08:37:07 by h- »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline Rytuklis

  • Members
  • *
Re: A little question regarding ZEUS
« Reply #3 on: 27 Aug 2014, 08:31:44 »
I see.. What a shame, placing various objects with it would be epic and much more comfortable than having to preview a mission each time you edit the height.
Anyways, thank you for your quick answer!

Offline h-

  • OFPEC Site
  • Administrator
  • *****
  • Formerly HateR_Kint
    • OFPEC
Re: A little question regarding ZEUS
« Reply #4 on: 27 Aug 2014, 08:45:53 »
You could of course do some scripting like save all unit's type, name, position, direction etc and log it in the .rpt file and then place same units in the editor and copy/paste the 'saved' data from the .rpt  :dunno:

I do these things a bit like that, for placing say hescos and whatnot I use a sort of a 'gravity gun', as in I have simple trigonometry running in a repeated radio trigger for manipulating the objects position (relative to player, usually just x-y only) and another radio trigger for logging the position (into the windows clipboard).
Then it's kinda like a very crude 3D editor.

The 3D editor is in the game still btw, it's just a tad more cumbersome to access, and can't really get why people would use that for what I described above because using it is much more of a chore than the normal 'place unit-preview-adju-preview-adjut-preview...' stuff IMO.
« Last Edit: 27 Aug 2014, 08:51:00 by h- »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.