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Author Topic: A VERY irritating problem regarding "say" command  (Read 3869 times)

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Offline Rytuklis

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A VERY irritating problem regarding "say" command
« on: 19 May 2013, 19:43:06 »
Sometimes it seems that ARMA II just decides whenever it's feeling like to work properly or not...
So basically what is happening is that i made a voice over for my intro. I have made them in the right format and made the .lip files for them. I then made the officer say "c1" commands in the intro and so on..

However, the soldiers simply don't talk in the intro. I switched to mission, spawned a soldier and made the same command this say "c1" - and the soldier talked! But in the intro the say command simply does not work! I was making missions previously and was using this method just fine, and now it doesnt work..

Im using Combined Operations at the moment.

My intro.sqs:

Code: [Select]
; ****************************************************************
; Script file for Armed Assault
; Created by: TODO: Author Name
; ****************************************************************

0 fadesound 0

showcinemaBorder false

titlecut ["","BLACK FADED",2]
infoyes = true
~2
titlecut [","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]

3 fadesound 0.5
music1 = true

_camera = "camera" camCreate [12899.79,6858.65,29.49]
_camera cameraEffect ["internal","back"]

_camera camPrepareTarget [101873.90,-11123.13,42011.46];
_camera camPreparePos [12899.79,6858.65,29.49];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6

;comment "15:54:55";
_camera camPrepareTarget [94216.20,39062.23,-48538.05];
_camera camPreparePos [12965.44,6866.94,43.32];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
~8

infoyes2 = true

titleCut ["","BLACK OUT",2]
~2
titlecut ["","BLACK FADED",2]
~2
titlecut [","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]

_camera = "camera" camCreate [13057.91,6842.94,0.49]
_camera cameraEffect ["internal","back"]

;comment "15:55:46";
_camera camPrepareTarget [-50434.27,82002.88,17423.25];
_camera camPreparePos [13057.91,6842.94,0.49];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3

;comment "15:56:43";
_camera camPrepareTarget [48113.08,100225.20,7001.99];
_camera camPreparePos [13050.64,6841.25,0.50];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
~8

titleCut ["","BLACK OUT",2]
~2
titlecut ["","BLACK FADED",2]
~2
titlecut [","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]

_camera = "camera" camCreate [13048.75,6843.97,1.71]
_camera cameraEffect ["internal","back"]

;comment "15:57:54";
_camera camPrepareTarget [85055.59,76064.99,-4873.65];
_camera camPreparePos [13048.75,6843.97,1.71];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5

titleCut ["","BLACK OUT",2]
~2
titlecut ["","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]

sold1 playmove "AmovPercMstpSnonWnonDnon_idle56kliky"; sold2 playmove "AmovPercMstpSnonWnonDnon_idle72lehSedy"; sold3 playmove "AmovPercMstpSnonWnonDnon_idle72lehSedy"; officer switchmove "shaftoe_c0briefing_otazky_loop6"

_camera = "camera" camCreate [13081.53,6930.65,0.20];
_camera cameraEffect ["internal","back"]

;comment "16:30:07";
_camera camPrepareTarget [110480.05,9353.97,-22520.35];
_camera camPreparePos [13080.20,6930.68,0.72];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0
~9
@camCommitted _camera

;comment "16:15:49";
_camera camPrepareTarget [-48400.25,-61973.48,38364.44];
_camera camPreparePos [13084.35,6934.25,0.21];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
~9
@camCommitted _camera

_camera = "camera" camCreate [13081.13,6931.96,0.57];
_camera cameraEffect ["internal","back"]

officer say “c1”
;comment "16:18:17";
_camera camPrepareTarget [-78295.99,-4750.05,38723.92];
_camera camPreparePos [13081.13,6931.96,0.57];
_camera camPrepareFOV 0.235;
_camera camCommitPrepared 6

titleCut ["Come on, Come on! Is that all you've got??","PLAIN DOWN"]
@camCommitted _camera

2 fademusic 0
2 fadesound 0

titleCut ["","BLACK OUT",2]
~2
titlecut ["","BLACK FADED",2]
~2
titlecut [","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]

nomusic = true

3 fademusic 0.5
3 fadesound 0.5

_camera = "camera" camCreate [13118.24,6925.23,3.05];
_camera cameraEffect ["internal","back"]

;comment "16:41:44";
_camera camPrepareTarget [-85152.92,-11587.61,-252.41];
_camera camPreparePos [13118.24,6925.23,3.05];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3
@camCommitted _camera

;comment "16:42:19";
_camera camPrepareTarget [-85152.92,-11587.61,-252.41];
_camera camPreparePos [13118.28,6925.17,1.42];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
@camCommitted _camera

_camera = "camera" camCreate [13114.49,6924.50,1.13];
_camera cameraEffect ["internal","back"]

;comment "16:43:00";
_camera camPrepareTarget [-23005.49,-75863.55,-42905.51];
_camera camPreparePos [13114.49,6924.50,1.13];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
playsound “c2”
titleCut ["Eagle to HQ, the reinforcements have just left the ship. They're en route to your location!","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [13114.49,6924.50,1.26];
_camera cameraEffect ["internal","back"]

;comment "16:44:10";
_camera camPrepareTarget [-17756.20,83571.82,55853.61];
_camera camPreparePos [13114.49,6924.50,1.26];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3
officer2 say “c3”
titleCut ["Good, we will be waiting","PLAIN DOWN"]
@camCommitted _camera

2 fademusic 0
2 fadesound 0

titleCut ["","BLACK OUT",2]
~2
titlecut ["","BLACK FADED",2]
~2
titlecut [","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]

music2 = true
3 fademusic 0.5
3 fadesound 0.5

_camera = "camera" camCreate [12355.19,6978.03,13.06];
_camera cameraEffect ["internal","back"]

;comment "12:28:09";
_camera camPrepareTarget [-82733.52,-22233.87,-10195.78];
_camera camPreparePos [12355.19,6978.03,13.06];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 1
@camCommitted _camera

infoyes3 = true

;comment "12:29:39";
_camera camPrepareTarget [-70412.55,-48812.62,-5854.14];
_camera camPreparePos [12337.36,7017.81,14.89];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
~9
@camCommitted _camera

_camera = "camera" camCreate [12250.14,6945.76,4.11];
_camera cameraEffect ["internal","back"]

;comment "12:33:35";
_camera camPrepareTarget [104686.50,22593.24,-34634.20];
_camera camPreparePos [12250.14,6945.76,4.11];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0
@camCommitted _camera

;comment "12:34:22";
_camera camPrepareTarget [103506.44,28478.86,-34638.25];
_camera camPreparePos [12285.11,6953.49,5.43];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 8
~10
@camCommitted _camera

;comment "12:35:01";
_camera camPrepareTarget [108586.05,-13416.71,-17444.54];
_camera camPreparePos [12284.48,6951.08,5.41];
_camera camPrepareFOV 0.045;
_camera camCommitPrepared 4
~6
@camCommitted _camera

_camera = "camera" camCreate [12379.66,6929.22,0.98];
_camera cameraEffect ["internal","back"]

;comment "12:36:41";
_camera camPrepareTarget [-74896.17,54153.55,-12604.00];
_camera camPreparePos [12379.66,6929.22,0.98];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
lawrence say “c4”
titlecut ["I'm worn out sir.. That's all i can do!","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12379.00,6930.56,0.89];
_camera cameraEffect ["internal","back"]

;comment "12:37:28";
_camera camPrepareTarget [-25237.81,-75598.80,42295.65];
_camera camPreparePos [12379.00,6930.56,0.89];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
tofficer say “c5”
titlecut ["Plain bullshit, private. I'm going to make a man out of you. 200 more!","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12379.70,6929.83,0.50];
_camera cameraEffect ["internal","back"]

;comment "12:38:37";
_camera camPrepareTarget [-84842.12,30132.29,2988.80];
_camera camPreparePos [12379.70,6929.83,0.50];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
lawrence say “c6”
titleCut ["But why... What did i do?","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12377.84,6928.86,1.77];
_camera cameraEffect ["internal","back"]

;comment "12:39:41";
_camera camPrepareTarget [47333.94,78229.09,-60680.59];
_camera camPreparePos [12377.84,6928.86,1.77];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 8
tofficer say “c7”
titleCut ["What did you do? You failed all the physical prepareness tests since you've got here. If you can't shape up yourself, i will shape you up","PLAIN DOWN"]
@camCommitted _camera

;comment "12:39:41";
_camera camPrepareTarget [47333.94,78229.09,-60680.59];
_camera camPreparePos [12377.84,6928.86,1.77];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
tofficer say “c8”
titleCut ["If Uncle Sam would see you in a shape like this, he would think i'm feeding you with burgers and letting you to lay in bed all day long!","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12377.29,6929.70,0.31];
_camera cameraEffect ["internal","back"]

;comment "12:48:38";
_camera camPrepareTarget [101958.41,51373.15,177.71];
_camera camPreparePos [12377.29,6929.70,0.31];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 10
moveoff2 = true
@camCommitted _camera

_camera = "camera" camCreate [12377.12,6931.19,1.84];
_camera cameraEffect ["internal","back"]

;comment "12:50:05";
_camera camPrepareTarget [-14645.45,-87884.36,-16547.46];
_camera camPreparePos [12377.12,6931.19,1.84];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 9
tofficer dotarget tofficer2
tofficer2 dotarget tofficer
tofficer2 say “c9”
titleCut ["Sergeant.. I think even for a complete loser like him, who deserves to exercise from dawn to dawn, it might be a little bit too much.","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12378.17,6929.48,1.44];
_camera cameraEffect ["internal","back"]

;comment "12:51:16";
_camera camPrepareTarget [23444.53,-84165.13,39919.33];
_camera camPreparePos [12378.17,6929.48,1.44];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 8
tofficer say “c10”
titleCut ["What are you saying, Leuteinant? This rookie has emberassed us enough. I will force him to shape up if he won't do it himself!","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12377.38,6929.71,1.58];
_camera cameraEffect ["internal","back"]

;comment "12:52:43";
_camera camPrepareTarget [-69028.32,63049.43,14795.94];
_camera camPreparePos [12377.38,6929.71,1.58];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
tofficer2 say “c11”
titleCut ["I know, I know.. But Captain wants every rookie to regroup. It seems he's planning to begin their trainings.","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12378.57,6929.65,1.67];
_camera cameraEffect ["internal","back"]

;comment "12:54:15";
_camera camPrepareTarget [-36721.78,-80097.96,4096.63];
_camera camPreparePos [12378.57,6929.65,1.67];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3
tofficer say “c12”
titleCut ["So early? But why?","PLAIN DOWN"]
@camCommitted _camera

;comment "12:54:52";
_camera camPrepareTarget [-82680.38,33511.88,15871.25];
_camera camPreparePos [12378.60,6929.64,1.67];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 10
tofficer2 say “c13”
titleCut ["They must have their own reasons to do so. We're getting paid to follow and execute the orders without questioning, and that's what we're going to do.","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12378.26,6929.83,1.11];
_camera cameraEffect ["internal","back"]

;comment "12:55:54";
_camera camPrepareTarget [14716.17,-71584.13,62066.21];
_camera camPreparePos [12378.26,6929.83,1.11];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 9
tofficer say “c14”
titleCut ["Okay Lawrence, you're lucky, Captain wants all the rookies to begin their trainings. Get ready and meet me in the training grounds in 5 minutes.","PLAIN DOWN"]
tofficer dotarget Lawrence
@camCommitted _camera

;comment "12:55:54";
_camera camPrepareTarget [14716.17,-71584.13,62066.21];
_camera camPreparePos [12378.26,6929.83,1.11];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
tofficer say “c15”
titleCut ["Be late even a second, and you'll be doing as thrice as many push ups as you did now!","PLAIN DOWN"]
@camCommitted _camera

2 fademusic 0
2 fadesound 0

titleCut ["","BLACK OUT",2]
~2
titlecut ["Meanwhile","BLACK FADED",2]
~2
titlecut ["Meanwhile","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]
music3 = true
3 fadesound 0.5
3 fademusic 0.5

showcinemaBorder false
_camera = "camera" camCreate [13448.30,4476.08,1.34];
_camera cameraEffect ["internal","back"]

ambush = true

;comment "13:33:05";
_camera camPrepareTarget [105717.52,-29934.89,17393.24];
_camera camPreparePos [13448.30,4476.08,1.34];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3
@camCommitted _camera

;comment "13:33:26";
_camera camPrepareTarget [107088.49,-30446.18,-3415.25];
_camera camPreparePos [13446.44,4476.78,1.34];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
@camCommitted _camera

_camera = "camera" camCreate [13385.82,4494.12,2.06];
_camera cameraEffect ["internal","back"]

;comment "13:34:38";
_camera camPrepareTarget [41464.66,-83726.34,-37780.71];
_camera camPreparePos [13385.82,4494.12,2.06];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
@camCommitted _camera

[] exec "chatter1.sqs"

_start = _time
#camloop
_camera camsettarget tank1
_camera camsetRelpos [-2, 3, 2]
_camera camcommit 0~0.01

? !(_time >= (_start + 9)) : goto "camloop"

~4

_start = _time
#camloop1
_camera camsettarget tank1
_camera camsetRelpos [3, -2, 2]
_camera camcommit 0
~0.01

? !(_time >= (_start + 9)) : goto "camloop1"

_camera = "camera" camCreate [13515.09,4571.38,60.57];
_camera cameraEffect ["internal","back"]

;comment "13:53:17";
_camera camPrepareTarget [-11175.31,-89753.20,-22143.04];
_camera camPreparePos [13515.09,4571.38,60.57];
_camera camPrepareFOV 0.267;
_camera camCommitPrepared 6
@camCommitted _camera


_camera = "camera" camCreate [13451.86,4474.52,0.66];
_camera cameraEffect ["internal","back"]

;comment "13:54:05";
_camera camPrepareTarget [-77463.03,43117.18,15190.39];
_camera camPreparePos [13451.86,4474.52,0.66];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
@camCommitted _camera

movet = true

_camera = "camera" camCreate [13381.71,4454.29,3.47];
_camera cameraEffect ["internal","back"]

;comment "13:56:39";
_camera camPrepareTarget [112154.92,19931.70,-2064.22];
_camera camPreparePos [13381.71,4454.29,3.47];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
@camCommitted _camera

_camera = "camera" camCreate [13381.71,4454.29,3.47];
_camera cameraEffect ["internal","back"]

;comment "13:59:41";
_camera camPrepareTarget [-46644.10,83637.34,-10604.72];
_camera camPreparePos [13516.15,4405.05,9.71];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
@camCommitted _camera

2 fadesound 0
2 fademusic 0

titleCut ["","BLACK OUT",2]
~2
titlecut ["","BLACK FADED",2]
~2
titlecut ["","BLACK FADED",2]
~2
titleCut ["","BLACK IN",2]

showcinemaborder false

_camera = "camera" camCreate [12257.77,6950.22,1.77];
_camera cameraEffect ["internal","back"]
t1 setfuel 0
2 fadesound 0.5

;comment "14:14:16";
_camera camPrepareTarget [-76867.63,48708.16,16445.94];
_camera camPreparePos [12364.82,6828.56,0.31];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 0
@camCommitted _camera

;comment "14:14:36";
_camera camPrepareTarget [-76867.63,48708.16,16445.94];
_camera camPreparePos [12368.46,6827.15,0.58];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
@camCommitted _camera

;comment "14:14:53";
_camera camPrepareTarget [-39863.43,-77016.70,-15381.89];
_camera camPreparePos [12368.44,6827.13,4.66];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
@camCommitted _camera

;comment "14:15:06";
_camera camPrepareTarget [-39863.43,-77016.70,-15381.82];
_camera camPreparePos [12368.46,6827.12,4.66];
_camera camPrepareFOV 0.103;
_camera camCommitPrepared 5
~7
@camCommitted _camera

_camera = "camera" camCreate [12340.84,6774.88,1.59];
_camera cameraEffect ["internal","back"]

;comment "14:25:56";
_camera camPrepareTarget [-15443.99,-89287.63,166.69];
_camera camPreparePos [12340.84,6774.88,1.59];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3
lead1 say “t1”
titlecut ["Gentlemen, at ease.","PLAIN DOWN"]
@camCommitted _camera

;comment "14:26:38";
_camera camPrepareTarget [102532.23,49962.29,166.74];
_camera camPreparePos [12339.69,6773.68,1.80];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
titleCut ["I've noticed you guys are a little confused why the trainings are beggining so early. Well, we're confused too","PLAIN DOWN"]
~9
@camCommitted _camera

;comment "14:26:38";
_camera camPrepareTarget [102532.23,49962.29,166.74];
_camera camPreparePos [12339.69,6773.68,1.80];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 8
titleCut ["HQ wants us to begin your trainings immediatly so by the end of this day, you would know the basics of operating a tank","PLAIN DOWN"]
@camCommitted _camera

;comment "14:26:38";
_camera camPrepareTarget [102532.23,49962.29,166.74];
_camera camPreparePos [12339.69,6773.68,1.80];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
titleCut ["It seems HQ is planning an important large scale assault some time soon, therefor we need to get as many tanks ready as possible","PLAIN DOWN"]
@camCommitted _camera

;comment "14:26:38";
_camera camPrepareTarget [102532.23,49962.29,166.74];
_camera camPreparePos [12339.69,6773.68,1.80];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
titleCut ["And with that, we shall begin.","PLAIN DOWN"]
@camCommitted _camera

titleCut ["","BLACK OUT",2]
~2
titlecut ["","BLACK FADED",2]
~2
titleCut ["","BLACK IN",3]

_camera = "camera" camCreate [12340.05,6773.21,1.88];
_camera cameraEffect ["internal","back"]

t1 setfuel 1
s1 moveindriver t1; s1_2 moveincommander t1; s1_3 moveingunner t1; lead1 dowatch t1; lead2 dowatch t1

;comment "14:32:20";
_camera camPrepareTarget [106072.38,41619.30,166.99];
_camera camPreparePos [12340.05,6773.21,1.88];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
@camCommitted _camera

_camera = "camera" camCreate [12356.40,6779.36,1.44];
_camera cameraEffect ["internal","back"]

;comment "14:33:23";
_camera camPrepareTarget [110364.64,-13084.75,166.92];
_camera camPreparePos [12356.40,6779.36,1.44];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 4
playsound “t2”
titleCut ["Ey, John, which handle was to aim, again?","PLAIN DOWN"]
@camCommitted _camera

;comment "14:33:23";
_camera camPrepareTarget [110364.64,-13084.75,166.92];
_camera camPreparePos [12356.40,6779.36,1.44];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 3
playsound “t3”
titleCut ["I'm not sure.. Kevin, do you remember?","PLAIN DOWN"]
@camCommitted _camera

tfailmove = true

;comment "14:33:23";
_camera camPrepareTarget [110364.64,-13084.75,166.92];
_camera camPreparePos [12356.40,6779.36,1.44];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 2
playsound “t4”
titleCut ["I think it was this one","PLAIN DOWN"]
@camCommitted _camera

;comment "14:39:22";
_camera camPrepareTarget t1
_Camera camsettarget t1
_camera camPreparePos [12343.31,6769.35,2.44];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
playsound “t5”
titleCut ["It's the accelerator pedal you imbecile!","PLAIN DOWN"]
@camCommitted _camera

_camera = "camera" camCreate [12352.96,6855.39,2.30];
_camera cameraEffect ["internal","back"]

;comment "15:03:01";
_camera camPrepareTarget [26292.37,-90871.28,-15797.40];
_camera camPreparePos [12352.96,6855.39,2.30];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 5
playsound “t6”
titleCut ["For crying out loud what are you doing???! Don't touch that, that's the...","PLAIN DOWN"]
@camCommitted _camera

TankName fire ["GUN120", "shell120", "Shell120"]
target1 side east
t1 dotarget target1
t1 dofire target1
car1 setDamage 1
car1 setDamage 1
barracks setdamage 1
lead1 dowatch barracks
lead2 dowatch barracks

_camera = "camera" camCreate [12343.84,6773.84,1.57];
_camera cameraEffect ["internal","back"]

;comment "15:15:08";
_camera camPrepareTarget [-87642.86,8404.05,-88.17];
_camera camPreparePos [12343.84,6773.84,1.57];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 7
@camCommitted _camera

_camera = "camera" camCreate [12341.12,6773.20,1.64];
_camera cameraEffect ["internal","back"]

;comment "15:19:37";
_camera camPrepareTarget [110908.63,23629.09,166.15];
_camera camPreparePos [12341.12,6773.20,1.64];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 8
lead2 say “t7”
titleCut ["I'm sorry, sir, but three idiots in one tank? I don't think they'll be much of a use","PLAIN DOWN"]
@camCommitted _camera

;comment "15:20:28";
_camera camPrepareTarget [-8421.33,104594.02,-160.94];
_camera camPreparePos [12341.14,6773.18,1.64];
_camera camPrepareFOV 0.700;
_camera camCommitPrepared 6
@camCommitted _camera

titleCut ["Rytuklis presents an ARMA II Campaign..","BLACK OUT",2]
~2
titlecut ["Rytuklis presents an ARMA II Campaign..","BLACK FADED",2]
~2
titlecut ["Brothers in Armor","BLACK FADED",5]

endintro = true

My description.ext:

Code: [Select]
///////////////////////////////////////////////////////////
// Armed Assault Description File
// Created with ArmA Edit - Version 1.3.4000
///////////////////////////////////////////////////////////

showCompass = 0;
showGPS = 0;
showWatch = 0;

// NOTE: Your sound/radio files must be in the ...\mission\sound
// folder and your music files in the ...\mission\music folder.
class CfgSounds
{
// List of sounds (.ogg files without the .ogg extension)
sounds[] = {c1, c2, c3, c4, c5, c6, c7, c8, c9, c10, c11, c12, c13, c14, c15, r1, r2, t1, t2, t3, t4, t5, t6, t7};

// Definition for each sound
class c1
{
name = "c1"; // Name for mission editor
sound[] = {\sound\c1.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c2
{
name = "c2"; // Name for mission editor
sound[] = {\sound\c2.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c3
{
name = "c3"; // Name for mission editor
sound[] = {\sound\c3.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c4
{
name = "c4"; // Name for mission editor
sound[] = {\sound\c4.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c5
{
name = "c5"; // Name for mission editor
sound[] = {\sound\c5.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c6
{
name = "c6"; // Name for mission editor
sound[] = {\sound\c6.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c7
{
name = "c7"; // Name for mission editor
sound[] = {\sound\c7.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c8
{
name = "c8"; // Name for mission editor
sound[] = {\sound\c8.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c9
{
name = "c9"; // Name for mission editor
sound[] = {\sound\c9.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c10
{
name = "c10"; // Name for mission editor
sound[] = {\sound\c10.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c11
{
name = "c11"; // Name for mission editor
sound[] = {\sound\c11.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c12
{
name = "c12"; // Name for mission editor
sound[] = {\sound\c12.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c13
{
name = "c13"; // Name for mission editor
sound[] = {\sound\c13.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c14
{
name = "c14"; // Name for mission editor
sound[] = {\sound\c14.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class c15
{
name = "c15"; // Name for mission editor
sound[] = {\sound\c15.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class r1
{
name = "r1"; // Name for mission editor
sound[] = {\sound\r1.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class r2
{
name = "r2"; // Name for mission editor
sound[] = {\sound\r2.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class t1
{
name = "t1"; // Name for mission editor
sound[] = {\sound\t1.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class t2
{
name = "t2"; // Name for mission editor
sound[] = {\sound\t2.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class t3
{
name = "t3"; // Name for mission editor
sound[] = {\sound\t3.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class t4
{
name = "t4"; // Name for mission editor
sound[] = {\sound\t4.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class t5
{
name = "t5"; // Name for mission editor
sound[] = {\sound\t5.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class t6
{
name = "t6"; // Name for mission editor
sound[] = {\sound\t6.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
class t7
{
name = "t7"; // Name for mission editor
sound[] = {\sound\t7.ogg, db + 0, 1.0};
titles[] = {0, ""};
};
};

Double checked the names, thought maybe the names dont match, but they do.. Please respond ASAP

Offline h-

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Re: A VERY irritating problem regarding "say" command
« Reply #1 on: 20 May 2013, 08:06:15 »
There seems to be weird inconsistency between the quote marks on for example camera and the c1 (with all the say and playsound lines in fact):
Quote
_camera = "camera" camCreate [13057.91,6842.94,0.49]

officer say c1
Which means the quotes around c1 are false so the game doesn't recognise them as such..

If I use that say line in your code I get "Invalid number in expression" error, if I replace those wrong quotation marks with the correct ones I get a missing sound error (obviously as I have no such sound defined anywhere), so thats the proof.
I'm guessing you're not using the -showScriptErrors parameter in your game shortcut so you could see if your scripts produce error messages..
« Last Edit: 20 May 2013, 09:06:46 by h- »
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.

Offline Rytuklis

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Re: A VERY irritating problem regarding "say" command
« Reply #2 on: 20 May 2013, 12:48:08 »
It worked when using triggers, i made a trigger called "say1" in condition field, officer say "c1" in activation field, and in the script i replaced officer say "c1" with c1 = true. That has worked, so it's obvious that is the script fault, not the sound.

I still dont understand, why are those quotation marks dfferent from the ones of the camera, how do i get them to be correct ones?

Offline h-

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Re: A VERY irritating problem regarding "say" command
« Reply #3 on: 21 May 2013, 09:43:05 »
I remember this kind of thing happening from time to time in the past.

Usually it happens if parts of the script with parenthesis ( = quotation marks) is copy/pasted from some external source such as a tutorial.

Usually when you type normally the paranthesis should be right so you should be fine just by retyping the "c1" and others..
Project MCAR   ---   Northern Fronts   ---   Emitter 3Ditor
INFORMATIVE THREAD TITLES PLEASE. "PLEASE HELP" IS NOT ONE..
Chuck Norris can divide by zero.