How do I get the server to broadcast playsound to any given side only? This doesn't work, and broadcasts it to everyone anyhow.
{If (Side _x == East) Then {[_x,nil,rPLAYSOUND,"Captured"] call RE;}} ForEach PlayableUnits;
{If (Side _x == West) Then {[_x,nil,rPLAYSOUND,"LostZone"] call RE;}} ForEach PlayableUnits;