First off, I'm not sure if I posted this in the correct section, because I believe this includes Modelling and Model-scripts. If I posted this in the wrong place, let me know, and I'll re-create this where it should belong.
I've an add-on project in mind, in which a player would be able to move inside a moving, working plane/vehicle's cargo hold (ex. C-130). Before I put up more questions, I would like to ask those who have an understanding of the ArmA2 engine, that is this possible? Does the engine limit this kind of a project. Because (if I understand correctly) of a moving object (for example a rotor) is able to be attached to another object, by that logic, a player should be able to move, in a moving vehicle (memory points).
Or am I wrong?
Thanks and I'm waiting for your reply!