Warning: include(/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php): failed to open stream: No such file or directory in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Warning: include(): Failed opening '/var/www/html/forum/Sources/../../../includes/depot_files/OFPEC_get_header_image.inc.php' for inclusion (include_path='.:/usr/local/lib/php') in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 146

Notice: Undefined index: OFPEC in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152

Notice: Trying to access array offset on value of type null in /var/www/html/forum/Sources/Load.php(2272) : eval()'d code on line 152
    Home   Help Login Register  

Author Topic: Laying roads [SOLVED]  (Read 2439 times)

0 Members and 1 Guest are viewing this topic.

Offline waltshumate

  • Members
  • *
Laying roads [SOLVED]
« on: 07 Dec 2012, 15:50:06 »
Can you lay road sections in the mission editor? I have added the editor add on but there  does not seem to be any road sections listed.
« Last Edit: 09 Jan 2013, 16:01:25 by Gruntage »

Offline Lenyoga

  • Professor of Misanthropology
  • Members
  • *
Re: Laying roads
« Reply #1 on: 07 Dec 2012, 16:08:05 »
Yes, it's possible - they're under Empty->EU Roads/Bridges - if you're using the Editor103 add-on. The only downside, I think, is that the units don't seem to recognize the roads as roads, so they treat them like normal ground and you'd have to use waypoints to actually make them to drive on the roads.
As a grandmother I've got lots of gold.

Offline waltshumate

  • Members
  • *
Re: Laying roads
« Reply #2 on: 13 Dec 2012, 20:42:46 »
Thanks I was using 1.02.  I downloaded 1.03 and located the roads.