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Author Topic: 1st Person view, head is turned opposite direction to which i should be looking?  (Read 1228 times)

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Offline konyo

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Basicly I've got a few custom made seating positions for the model im working on. However when im in that position in game my head is looking the opposite direction to which i should be looking? :confused: For example it should be looking out the back of the helicopter, but in 1st person view its facing the front. When looking from 3rd person however the head is facing the right way? I've played around with the minAngleX, Y & initFov's etc but nothing happened.

Heres a few example pictures of what i mean :

1) So i should be facing this way, out the back of the helicopter:


2) Instead i'm facing this way, toward the front of the helicopter?:


3) & when i look at where my head should be...?!


& Here's that turret in the config :
Code: [Select]
class backcrew: MainTurret
{
body = "";
gun = "";
gunnerAction = "raf_backcrew";
gunnerInAction = "raf_backcrew";
memoryPointsGetInGunner = "pos_gunner";
                memoryPointsGetInGunnerDir = ""; //before: pos_gunner_dir
gunnerName = "Back Crew";
weapons[]={};
magazines[]={};
gunnerForceOptics = 0;
proxyIndex = 5;
startEngine = 0;
gunnerCompartments = "Compartment2";
hasGunner = 1;
viewGunnerInExternal = true;
castGunnerShadow = true;
viewGunnerShadow = true;
class ViewGunner
{
initFov = 0.8;
minFov = 0.3;
    maxFov = 1.2;
    initAngleX = 0;
    minAngleX = -50;
    maxAngleX = 20;
    initAngleY = 0;
    minAngleY = -100;
    maxAngleY = 100;
};
};
};

So does anyone know why it's doing this?  :weeping: