Recently i start my own mod project in Arma 2, and i'm still not familiar with o2 and lack of tutorial about this tool. What i want to ask here is about UV mapping, because im in dead end here.
You can see the default UV Image in o2 is looks like this. and in the Filter section it has option to see other part of model UV
but when i start my own project and in the step of texturing, i faced with a problem my UV map is kinda look messed up
And my question here :
1. How to organize my UV Map to be like o2 default UV ?
2. And How to separated my UV (like clothes,hat,and face texture) into filter.
I can't proceed to texturing because my messed up UV map, but previously i try flaten the UV with 3d max and the result is kinda awkward, it's even not like the default o2 UV Map
And this is my recent model i'm working on
I'm sory if its ugly, because its my first time modeling an Military Model