I am making a dynamic operations system using scripts and no triggers. COC NS 2 has been used to communicate messages, marker movement etc.
My problem is that I have two groups.
The idea is that when the player Group is within a certain distance of the crew group, then they get rescued.
This works in the editor, and in MP as the server. Works too as a client, unless you get in to a vehicle. After this, the server thinks the leader of the group is almost always at the vehicle, even when the player gets out.
Each player is named P1, P2... etc. I have used both the P1 and Player's group leader to check the distance on the server, but I still have this problem.