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Author Topic: MP CSAR  (Read 1352 times)

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Offline OniellNZ

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« on: 25 May 2011, 10:48:53 »
I am making a dynamic operations system using scripts and no triggers. COC NS 2 has been used to communicate messages, marker movement etc.

My problem is that I have two groups.

Player Group
Crew group

The idea is that when the player Group is within a certain distance of the crew group, then they get rescued.

This works in the editor, and in MP as the server. Works too as a client, unless you get in to a vehicle. After this, the server thinks the leader of the group is almost always at the vehicle, even when the player gets out.

Each player is named P1, P2... etc. I have used both the P1 and Player's group leader to check the distance on the server, but I still have this problem.


Offline bedges

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« Reply #1 on: 25 May 2011, 22:57:39 »
Hmm. I'm not really up on Multiplayer scripting, but I've seen this sort of behaviour before, even in single player, where you disembark and the enemy continues to shoot at your (now empty) vehicle.

Have you tried a reveal?

Not sure what else to suggest.  :dunno: