Thanks, It works fine. I was looking right at it "SOURCE" and it didn't even click to me. Late nights.
What I can't work out is the SkeletonBones. I understand
"door_1","", this is the make up or the moving part of door 1
"door_2","door_1", this is the make up or the moving part of door 2 and it's linked to door 1
But I don't understand why you had "door_2",""
One more thing, how many different movements (type="rotation") are there.
Because have a ramp at the end of a trailer that lowers down for vehicles to drive up on to the trailer. To make it look realistic, I have added a hydraulic ram to it . So it looks like it pushes the ramp down.
: - I have two cylinders: one on the trailer (outer ram) and the second smaller cylinder (inner ram) is attached to the ramp and it also sits in the middle of the outer_ram. They are both moved by rotation.
With the ramp up everything is in-line and when the ramp is in the down position the inner_ram has slid out of the outer ram and everything is in-line.
The problem is when the ramp is half way, the two rams (cylinders) are bent, not in-line.
Can I pivot one end of the outer_ram to the trailer and make the other end to keep in-line with a point on the ramp. And the same with the inner_ram pivot on the ramp.