Author: OFP_f3d3
Version: 2.3.5
Required Addons: NONE
Mission Description: You will command a group of one of the best trained soldiers in the army. You will eliminate a convoy, infiltrate in an old factory and in tha air base to eliminate the enemy presence in the west of Nogova. As many comments say, this mission is very difficult and you´ll be able to success in it only by using good tactics and iron nerves.
Known Bugs: - mortar script was very accurate and effective, killling 75% of the soldiers of the base.
- no intro and no outro
- not enough equipment and ammo to fight agains enemy forces and destroy the tanks.
- Bmp2 was too easy to detect and target
- the mission doesn't end because the boat is locked
Changelog : 1.1 :- no mortar script: this will make the mission more difficult to complete
- Real logistics: In notes, i wrote the tactical support and some extra information about the targets and some useful data
-Unit patrolling the road with some possibilities of ausence
- Machinegunners now have some recon units to patrol the area and warn about enemy infantry
- No bmp2 with infantry: Now i use a mi17 that is more difficult to target and arrives 20 seconds after you or foxtrot squad was detected.
- As enemy soldiers get warned their skill changes depending of the situation.
- Tanks patrolling the factory and smome snipers hidden in the woods
- ambience sound to make the mission more real.
-Ambush zone is now protected by some units.
-as
savedbygrace and
GW said the factory looked empty and not protected, now added more units and tents and some special vehicles.
-special objective was added: if all your troops get killed you can finish the mission or go to the second evac zone.
Changelog from 1.1 to 1.2:
-intelligent patrols: enemy soldiers didnt react at our attacks in the factory or in the airbase, now they do.
- added the second evac point, the one you can use in case of being the last man.
changelog from 1.2 to 1.3:
- added an ammo depot in the factory with some sniper ammo because the ammo was't enough to end the mission.
- added a new surveillance system, using eventhandlers
- the documents acctiondisapears after you used it.
- added an ammo depot in the desert. so if youare low of ammo or you are injured just go there (of course you'll find resistance).
- fixed some spelling errors in the briefing.
- new overview photo
- added more medic tents. as
savedbygrace said there weren't enough medic tents and it difficult to end the mission when you were hit.
- added autpo savegames in certain areas and after you complete each objective, you don't have to worry about starting all the mission again.
changelog 1.4: - new intro
- new overview picture with more quality
changelog 1.5:
- For several requests, i added a mortar call by a dialog where you´ll be able to choose the scattering of the mortars and the amount of bombs to drop. This mortar script was made by
TakeOffTim so all the credits for the mortar script go to him.
- Added a readme file
chagelog 1.6:
-Not working waypoints have now been transformed in "move" waypoints
changelog 1.6.5:
-Some changes to the briefing, making it look better and more comprehensible
- More weaponry is now provided, flares, smoke grenades and other silenced weapons available now.
changelog 1.8:
- Mortar dialog corrected
- briefing expressions corrected
changelog 1.9:
- Description.ext repaired
- fixed the readme.txt
changelog 2.0 fix:
- minor spelling errors
- better detection system
- showstopper fixed
changelog 2.1 fix:
-more usage of militarysh vocabulary
-some spelling errors
changelog 2.2 fix:
-spelling errors corrected.
-waypoint at the factory has been corrected.
-some new markers that show info of the briefing.
-as the boats arrive, the mission ends.
-updated readme.
changelog 2.3 fix:
- added a unit named "pos" with 50% of probability of appearing so if he doesn´t appear, some units will disappear
-Some people said that 5 dudes weren´t enough..... Now you´ll understand why i only added 5 soldiers. In this version you´ll have 10 black ops under your command.
-Added a M1A1 for Foxtrot squad
-Some crazzy ladies tried crossing all the island to get to the choopers

now they are locked

changelog 2.3.5: -Change crew man for normal soldiers, chenged some random stuff
- Added one more boat
if you find any more bugs just send me a mail or write it down here and i'll fix it
Please test this version, if the briefing and the overview has any grammar or spelling mistake please send me the correct one, because i don't speak english fluently.
Edit:
This mission has been reviewed and is available from the Missions Depot.