Howdy N.
I played this MP but only myself playing. I like it! Nice intro.
I chose the large infantry squad, and opted to pursue all side missions:
1. Patrol
2. Convoy ambush
3. Escort
4. Search for caches
We had various contacts, and my AI and I handled it pretty well. Finally got chewed up a bit on the 4th one. Then the mission ended successfully without me ever getting near Altar mountain.
A few comments:
1. Under the Execution section of notes, change "anyway you chose" to "anyway you choose".
2. I find the spec ops generator not that interesting when I do the canned version, but built into your mission I found it much more interesting (maybe got lucky with more contacts).
3. You might add a little chatter among the squad to liven it up. Especially if it could be task specific. I don't know if you your scripts have visibility to spec ops info that's generated that could be used to key off of.
4. You might consider some synchronized triggers for the AI groups heading to Altar Mtn, so that they hold off the attack until at least one player led group is near the objective. That way player doesn't miss out on assault if he accepts side missions.
5. Respawn to Group is my favorite option. Thanks for that.
6. My squad would only do column formation. I ordered them many times, but they never obeyed formation change orders. Weird.
I look forward to trying this again with a friend or two. Nice work. I'm curious how u built it, sohopeto unpbo it someday if time allows.
Takecare,
JBoy