Hi,
In a mission I found that the modules alice, silvie and animals where causing lag and jerkyness in a camera intro.
I decided to have them spawned as soon as the intro was over instead of placing them in the editor.
if (isServer) then {module1 = "BIS_animals_Logic" createVehicle [0,0,0]; module2 = "SilvieManager" createVehicle [0,0,0]; module3 = "AliceManager" createVehicle [0,0,0]};
However, this solution doesn't work because the spawned modules don't work at all, nothing is spawned by them.
Does anyone have any similar experiences or better, know why this is.
Those modules aren't even supposed to be synchronized with a unit, so that can't be the case.
Thanks in advance,
Laggy