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Author Topic: Addon overload?  (Read 1485 times)

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Offline Krieg

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Addon overload?
« on: 22 Nov 2009, 12:48:14 »
Recently, my OFP Resistance 1.96 stopped playing any sound. I used ECP for a while (sound worked perfectly),  but since it disables some scripting options (from what I know), I decided to re-install my OFP GOTY. I reinstalled and still had same problem. I suspected I had overloaded it with addons, so I deleted some (non-BIS made) ones.
Sound now works perfectly. So, my question is, was this caused by some bad addon or did I overload my OFP with addons?
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Offline Gnat

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Re: Addon overload?
« Reply #1 on: 24 Nov 2009, 13:04:59 »
Hi Krieg,
Been a while since I used OFP, but I don't ever recall having "too many addons" or hearing about that as a problem.
How many addons are we talking about ?
I suspect its more likely that you have addon conflicts.

Offline Krieg

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Re: Addon overload?
« Reply #2 on: 24 Nov 2009, 18:25:10 »
Around 210 before I deleted 30 of them.
Edit: And the ones I deleted were RHS's Tanks, Naval, and Infantry addons plus Laser's Deltas and US Weapons.
If you see a light at the end of the tunnel, then it's probably an enemy tank.

Walter_E_Kurtz

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Re: Addon overload?
« Reply #3 on: 24 Nov 2009, 23:28:50 »
There were problems with having too many addons installed, but I don't recall losing sound as being one of the symptoms. The general cure was to add -nomap to the shortcut path used to launch Flashpoint

ie. Target = "...\<OFP>\FlashpointResistance.exe -nomap"


As suggested before, the best method to avoid such conflicts is:

1. Use ModFolders - see Hawkins' Tutorial

2. Use Kegetys' OFP Launcher

If you use ModFolders, you won't have to re-install OFP since no vital files are overwritten.

Offline Krieg

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Re: Addon overload?
« Reply #4 on: 25 Nov 2009, 08:11:36 »
Thanks Walter_E_Kurtz!
That should solve my problems! :good:
If you see a light at the end of the tunnel, then it's probably an enemy tank.