Ok some minor stuff..
The briefing notes.. each of the titles in the menu is a bit different. Meaning some of the titles are caps some have lower case. Be consistent.
Under important notes, original is spelt wrong.
Under sit. report.. Cheranus should have a captial C, noth = north
I also thought the notes section could of used a picture.
Great intro, even better option to disable it. There were some typos during the intro as well but I didn't get a chance to jot them down this time.
These are great little battles around these camps you have setup, but what we found was it was fairly easy for just two of us tonight to walk into each camp. Maybe consider some para troopers as you approach each camp and or some stationary units in the tents. Maybe there is more to the mission but thats what we found. One comment from my buddy was it was a lot of effort driving and then not much action once you arrive.
some bugs..
* when we released the unit, he joined my group but wouldn't move at all wouldn't take orders. Then my bud walked up to him and he had the release unit as well. So there is a problem in there with that script.
*when we tried the mission a couple of times there was always one unit that was dead right away as per the cut scene. is this supposed to happen every time, so there are really only 3 tasks?
My friend suggested to add the no grass option in the mp menu, and he thought the distances ment alot driving through some tough terrian. With the buggy vehicle respawning back at base we had to take a truck and it was slowwww... so he thought the halo option might be good when you didn't have a pilot.
Good start to the mission!